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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    snip
    Right, but the same applies to healers' MP management (modest though it was), melee's positional and uptime management, tank's risk-reward and positional management, etc. Is an actual prevalence of casting on... Casters... really yet another thing we want to axe from the game, in favor of making them increasingly into simply (fully mobile) Mana-shooting Rangers?

    I ask because if we continually roll with the fight design only by trying to mitigate those designs' difficulty, rather than just fairly rewarding success within those designs... that's what we'll get: instant-casts-only Bards, instant-casts-only SMNs, instant-casts-only BLMs (alongside effectively infinite ranged melees, and tanks who have next to no rewards for positioning mobs/bosses correctly, etc., etc.).

    Quote Originally Posted by ForsakenRoe View Post
    Is this too much mobility? When I first made these graphs to compare '1min snapshot of rotation' I was mainly focused on 'try to lower number of boring Glare spam-casts, and replace with something more interesting'. I feel like, looking back at this graph again with a focus on 'how much mobility does this provide', I've gone and accidentally SMN'd the class out of most of its cast times, as Glare (and its upgrade Quake) are the only things on here with a cast time in my pitch, everything else is instantcasts.

    Maybe Banish needs a cast time too
    If anything, I'd probably put the cast times on the big-trucking-hits, minus Misery? So, to me, at the very least, Quake, Flood, Tornado absolutely should have cast times (possibly a full GCD's), though I'd then want to see some timing-flexibility on them (if that wasn't in the mockup; can't easily go and check right now from on my phone).
    (1)
    Last edited by Shurrikhan; 07-09-2023 at 03:30 PM.