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Thread: PVP 7.0

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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    My reasonable feature wishlist:

    - Change ranked CC to be a premade team play instead of a random queue. Let teams register with cool things like team name, group portrait, emblem, etc. Allow people to queue for expectator mode to land in one of those matches.

    - A different Crystalline Conflict map layout instead of just a reskin + gimmicks;

    - A new 5-8 people team mode, because Crystalline Conflict as the only really balanced (ish) PVP mode gets old fast. Flag carrier is one of the best examples of a new small scale pvp mode that can be added;

    - Blue Mage added to the PVP composition. Every job is completely changed to PVP, so there's no reason to hold them letting BLU lovers have - at least - that feature to play alongside other jobs;

    - Objective instructions during Frontlines. It's wild to me how a lot of people join those without reading the NPC's instructions and just running around like crazy bugs. Just add a message panel popup somewhere before the match starts;

    - I feel they can expand the job's kits a little bit further while still keeping the same type of complexity. Maybe with more situational actions, and defnitely a second (third in SMN's case) option of Limit Break. I main DNC in PVP and while I know Contradance is one of the most powerful, it is so situational that I really miss a more usable one sometimes (especially when I land with a bad comp that doesn't know how to coordinate and take full advantage of the charm).
    (3)
    Last edited by Raikai; 07-09-2023 at 01:08 PM.