Quote Originally Posted by MikkoAkure View Post
Killing Y’shtola after she’s already “died” half a dozen times is meaningless at this point.
It doesn't have to be. Meaning in character death is entirely dictated by the writers, and the context they give it within the story. Even if she died with 0 impact on the immediate plot, that could be written to have meaning (perhaps something like, "Repetitive strain does indeed add up. It turns out all those fake outs did take their toll, and this is the due date.").

The reason Games of Thrones had so many deaths is because that's the story George R.R. Martin wanted to tell. He wanted a story where the world was grim, brutal, and sometimes unfair with regards to people's lives. It became an addressed selling point, because of how uncommon a story like that is/was in today's world.

FFXVI has proven that at least CBU3 and its directors/writers are up to the task of impactful character death that goes on to ripple out into the rest of the cast. We don't necessarily need it in XIV, but you tell me how is it any less boring if almost everyone is predictably fine every time something "world ending" occurs? Can't even end one cat girl, and you expect me to believe that "World Ending" Threat #AA254694201337 is really going to feel like it has stakes, is interesting, and delivers on the themes of the story well?

Especially when those themes are supposed to be grim, inimical to life, and supposedly proven to crush entire worlds before?

I mean, there's a reason the comic books industry is basically on life support.