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  1. #1
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    This FF is pure Terminal end of RPG cancer at Square Enix. Don't know what they were thinking with the combat system including absolutely no mechanics or strategies from the huge lore of monsters, their abilities, magics, effects, status effects, no-thing, even the "rpg" elements are second class citizen afterthought, the plot is extremely boring and linear after the demo scene, u try not to snooze at the fake political drama that leads absolutely nowhere, the game tries to mix in elements of the cringe acting from Kingdom hearts with serious subject like slavery and then go into "with the power of friends" and some Twelve corpo plot with Joshua wearing the kingdom hearts style hoodie, "u won't touch my brothuuuur" and shouting the cringe "mega fire, giga fire" topping off the cringe , Cid's "disappearance" in the most undramatic sequence and music of a generic town, having the main character crying and moaning like a young teenager when he's well over his thirties.

    This felt really embarassing because the producer didn't want to go "ALL IN" Adult themes, no he wanted to mix in prepubescent precoom adolescent cringe into the mix and have overrexagerated acted scenes that were facepalm worthy, not even wanting to talk about the half baked combat system because DMC V has it way way thousandfold way better then this.

    What Yoshi P made is a conglomeration of every pop culture phenomenon he more or less liked into one game while committing to NONE of the themes more then 55 % for each of their mixed in parts, making a game that lacks not only identity, but character, yeah, it lacks "character" / personnality, it really does try to blend in Final fantasy XIV, Devil may cry, Azura's wrath, Attack on Titan, and game of thrones, without PUSHING in any direction, it's like you can make a star pattern of every single of these influences and the diamond formed by the schematics is just in the center, 50% of every influence but nothing stands out, nothing has been fleshed out more then the other, resulting in a blended soup that is barely "okay" and passable, that's what the game is, "mid" and unmemorable after u finish it. Nothing "STICKS" out, it's too smooth, too safe, it tried to be the EDGIEST it could be in the demo story ONLY , the rest of the game is FULL of platitudes and boring linearity and don't get me started on side quests.

    SE really did sold this game on appearance and almost mostly falsehood with the demo, when the whole rest is insipid and bore you to death in useless zones and useless towns, even the chocobo is totally useless as you can just fast travel and has no special abilities other then stomping on monsters it cannot even kill.
    (13)

  2. #2
    Player
    Katt_Felista's Avatar
    Join Date
    Oct 2013
    Location
    Rent Free in many heads.
    Posts
    219
    Character
    Katt Felista
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Exit the mirror / reflect, triple, quadruple magic from monster, stealing monster abilities, paying attention to not use fire on fire ennemies, paying attention to not use ice on ice, or electricity on water with puddles under your feet, nothing "RPG" that made the fantastic and mythological library of monster and tactics from these monsters and mythological creatures that MADE and are part of the essence of Final Fantasy, into this game. Itemization is a joke and also an after thought, real customization of stats is non existant, Clive "ifrit trigger" and his medieval cosplay of Dante is even more cringeworthy when none of his character and personnality show outside of some combat, and even in combat he isn't that very vaindicative or pushing boundaries neither, it's funny to see such an erased, nodding and pacifist, barely "present" character being borderline so passive and acquiescing to everything he is asked to do, wearing a pale imitation of Dante's attire, it's a joke right ? Talk about a neutered / nullified character that is a clear reflection of the boredom of the entire game.

    Yeah, and while i played it, enjoyed the combat for 5 minutes, u just end up spamming abilities in the end, u don't even need any normal hits anymore after u retrieve cid's one, combat system is a farce that doesn't make you think about anything, when everything is so '50%' baked and none of the systems try to be in your face and stands out, this game, this game has one of the worst stories in an FF, it is boring as hell, the demo sold a lie of a story that falls extremely flat after it. There is no "maintaining" any stakes of the premisces of the demo story and interest in any way, you very early suspect that one character is still alive, you do nothing to get a real revenge, nobody gives two shits about what really happenned, not even Joshua seem to care about the ultimate betrayal his brother's gone through. way too many plotholes, way too many things that could have had a human / deep and dark treatment, have been left on the table to rot under complacency and political correctness to make sure kids could play the game also, when it's clear they wanted, sometimes, to go the route of the witcher 3 for some of it. No, cVcked ambition, never going FULL into it, allways having that "but what if the kiiiids play the game, let's call back to kingdrom hearts power of friends" .

    This was lame as fuck.

    Playing FF1 to FF12 was like playing Chess vs the final fantasy mythological status ailment and magic tricks, but playing FF16 is like playing checkers without any opponent.
    (12)
    Last edited by Katt_Felista; 07-09-2023 at 01:27 AM.

  3. #3
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,922
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Katt_Felista View Post
    Don't know what they were thinking with the combat system including absolutely no mechanics or strategies from the huge lore of monsters, their abilities, magics, effects, status effects, no-thing
    You say this, but I definitely died from Doom to the very first C rank Ahriman hunt in FFXVI until I realized Doom was something I needed to dodge.

    There is strategy involved in most of the harder fights if you don't want to take 4 hours of repeated dying to kill them, as someone said they did on one of the S ranks in one of my forums. I was shocked. That same fight took me roughly 10 minutes, but that's because I figured out pretty quickly how to play the game the way it was presented.

    The bosses have ability cast bars just like XIV and once you realize that, it's pretty easy to figure out how to navigate them. You even get to do the chimeric do-si-do with red eyes / blue eyes. That is part of strategy.

    I'm currently on my second play through in Final Fantasy mode, meaning I couldn't cheese the mobs like I did by overleveling on my first play through. Some of these fights are now rough.
    (0)