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  1. #11
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    Well in regards to monsters I wish there were more types but I think there was clearly a direction/theme/tone they were going with so some quirky monsters wouldn't make sense for the world (but then we had a moogle) and FF is always known for taking from another....14 uses assets from 11,12,13 (Adamantoise for example started in FF11..then 14 then 16 lol they up ress, added more details and better texture work so work is done...hopefully port back for the visual update in 7.0) lol like its not uncommon and also as they are just their to populate the world I never see harm in it. The hunts were for the most part all new designed monsters. But i can definitely see how some could think it lazy...just why make stuff when you have stuff you can use is all.
    Well that's what I'm saying too, they took the worst parts of both sides. They could've just gone crazy and no shame grabbed a bunch of models to fill the world. But they decided it'd be best to have a world with mostly repeating monsters AND still have taken from older titles. So it doesn't make a lot of sense here. There's plenty of non-weird creatures to fill out a world of FF.

    Also, personal opinion - But I don't really think "Dark Medieval" is a good excuse to not provide variety. So they think Medieval is just Orcs, Goblins, and Humans? It's played out, dull, weak.. We have those garbage pile medieval games all over the place.. FF is good because variety, not because Orcs and Goblins.

    Most of the hunts were also the same models, just slightly bigger and recolored. Couple uniques.
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    Last edited by R041; 07-04-2023 at 05:09 AM.