Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 141
  1. #101
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by R041 View Post
    ....
    My man I think its time you come to terms with you not liking how CBU3 designs their games, I have done everything in 16 besides finishing new game plus which I'm just taking my time through now. The side quests and padding didn't actually affect me that much because I was enjoying the world building and characters or even the voice acting. However I wont defend all the side quests or some of the pacing because some of it could indeed have been trimmed out (The bridge one you mentioned I definitely agree with but at the same time I get to explore the world and wipe all the easy adds off the map)

    You do exaggerate the QTE aspect of it though that's for sure...they exist and are there but they don't dominate the gameplay experience. I think as they lacked experience in transitioning via an action game they did it as a crutch for better or worse honestly. I mean like you said you cant say I'm wrong and I can't really say your wrong but the more general consensus wouldn't agree with all your gripes some sure though.

    I play so many jrpgs and RPGs in general and I have experienced all manners of side quests, padding etc and I guess I am numb to it really. I mean heck I have a friend who just finished it and he is the most cynical hateful person I know when it comes to games and movies and he really liked it. More gripes with certain aspects of combat but I agreed with him there.

    All in all it just screams the direction and style of game they make isn't for you, not saying aspects could be improved of course but I think at a core foundational design level...this isn't the business unit your looking for.

    On another note, I have just started replaying FFX and shock horror in the game its been mostly talking and linear maps for about the 10 hours I've done so far. I think some of the fanbase needs to take some rose tinted glasses off when comparing them to each other.
    (0)
    Last edited by CStrife912; 07-04-2023 at 01:33 AM.

  2. #102
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    ...
    I do not exaggerate the QTEs. Are you serious? Are we playing the same game? Sometimes boss fights are more QTE than they are fighting. You don't even have to look very far to realize this. The Demo alone is mostly QTE in those fights. lol

    I never said I hated FF16, I said it has bad gameplay*. And like I've said before, I've played and enjoy plenty of bad games.

    No I think people here are numb to shitty side-quests and bad pacing due to FFXIV storytelling and padding.

    BRO THERE ARE WAY MORE QTES THAN THE TUTORIAL AND DEMO LOL




    As for your playthrough of FFX - It's not that it has linear maps, yes FFXVI has less linearity in it's open world VISUALS than FFX, but FFXVI has nothing to explore or look for, while FFX does. I found like what, 2 orchestrion rolls in chests and I explored everywhere, while the rest are on merchants for 20-80k? The rest are potions, mats I don't need, and 2gil. The maps are as shallow as they are long.
    (4)
    Last edited by R041; 07-04-2023 at 02:36 AM.

  3. #103
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by R041 View Post
    I do not exaggerate the QTEs. Are you serious? Are we playing the same game? lol

    I never said I hated FF16, I said it was bad. And like I've said before, I've played and enjoy plenty of bad games.

    No I think people here are numb to shitty side-quests and bad pacing due to FFXIV storytelling and padding.

    As for your playthrough of FFX - It's not that it has linear maps, yes FFXVI has less linearity in it's open world than FFX, but it FFXVI has nothing to explore or look for, while FFX does.
    I am serious the QTEs aren't that bad...i mean I've got 82 hours in at the moment (new game plus on top of base 67 hour completion) I'm very sure I am playing the same game...are you counting like movesets with hold buttons etc as well or just core cinematic evasion sections etc...which are usually reserved for eikon fights and the odd boss fight here and there cause not all of them had QTEs especially around the middle of the game or any of the hunts. Also just noticed your edit but I never said anything about them not being anywhere I just said they didn't dominate the game which they don't. Its mainly in the eikon fights or the odd early boss and end bosses, but TYPING IN CAPS doesn't make it anymore valid lol.

    Didn't say you hated it just said that I think with your views and critique on 14 now into 16 with some common overlap maybe its just you don't like their design goals and that's fine but with all the marketing, demo...lets plays and word of mouth its selling pretty damn well considering its limitations with platform etc.

    Well 14 certainly didn't numb me with that especially as I've been playing RPGs for quite some time before I got my fangs into 14 properly after a struggled first attempt into the MMO space.

    I mean i don't remember everything about FFXs maps but from what I've replayed there isn't really much off the beaten track...granted that's better then having nothing its just more when some people said oh 16 is so linear and I'm thinking excuse me....have you played many FF games they are all linear lol.
    (0)

  4. #104
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    I am serious the QTEs aren't that bad...i mean I've got 82 hours in at the moment (new game plus on top of base 67 hour completion) I'm very sure I am playing the same game...are you counting like movesets with hold buttons etc as well or just core cinematic evasion sections etc...which are usually reserved for eikon fights and the odd boss fight here and there cause not all of them had QTEs especially around the middle of the game or any of the hunts. Also just noticed your edit but I never said anything about them not being anywhere I just said they didn't dominate the game which they don't. Its mainly in the eikon fights or the odd early boss and end bosses, but TYPING IN CAPS doesn't make it anymore valid lol.

    Didn't say you hated it just said that I think with your views and critique on 14 now into 16 with some common overlap maybe its just you don't like their design goals and that's fine but with all the marketing, demo...lets plays and word of mouth its selling pretty damn well considering its limitations with platform etc.

    Well 14 certainly didn't numb me with that especially as I've been playing RPGs for quite some time before I got my fangs into 14 properly after a struggled first attempt into the MMO space.

    I mean i don't remember everything about FFXs maps but from what I've replayed there isn't really much off the beaten track...granted that's better then having nothing its just more when some people said oh 16 is so linear and I'm thinking excuse me....have you played many FF games they are all linear lol.
    It's a personal preference there, like I said before - If you hate something in this game it really pushes it. I hate QTEs, and it's absolutely filled with them in every story boss fight. Not the side content obviously, so if you're 80 hours in, you're not doing 80 hours of QTE. But if you're slamming the MSQ and doing those boss fights, they're A LOT of QTEs.

    Yes my criticism is flowing into FFXVI, shouldn't that be expected when they refuse to learn from their own faults? CBU:III FF games have incredibly low, lows, and incredibly high, highs. It's basically their staple.

    I WILL TYPE IN CAPS ALL I WANT. I HAVE NOTHING ELSE TO SAY, BUT THIS IS STAYING IN CAPS.


    Okay I lied Edit: I hope you know I don't want to actually argue. Again I won't say you liking either game is wrong. And again, I play plenty of shitty games, including these.
    Do I complain? Yeah. Do you have to reply to me? No. lol
    (4)
    Last edited by R041; 07-04-2023 at 02:19 AM.

  5. #105
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Also, 'cause I don't say enough good things in general. I'll say this - These games always fucking hit me hard emotionally. So that's mostly why I keep coming back.

    Almost all FF games, especially XVI and XIV, even if I think they're plot hole ridden, exposition dumping slogs.. Absolutely destroy me. I'm the kinda guy that gets scared, or teary pretty easily, and I tend to chase those. So I really do enjoy the storytelling overall.

    Er, I mean.. YOSHI-P SUCKS EGGS.


    (0)
    Last edited by R041; 07-04-2023 at 02:31 AM.

  6. #106
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by R041 View Post
    ....
    Oh im not arguing its just more back and forth debate really, I suppose when played just MSQ they would feel more prevalent then say whenever I did story and saw side quest my OCD kicked in and it had to be done along with any hunts available. I will agree though that as a franchise they are keen to have low lows and high highs. I don't have to reply to you no but I felt the urge too...maybe its that potat-I mean lalafell profile photo irking me jkjk.

    In regards to your other bit I think CBU3 is definitely the better talent in a story telling side of things take that or leave it if that's a good or bad thing haha. I found 16 to be better written and delivered for the most part comparing to others of its franchise and even more so of the jrpg genre. I don't think this trend will continue for a while though or at all depends how well it sells long term or reception because usually each mainline is like a one and done mechanically sort of thing.
    (0)

  7. #107
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    481
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by R041 View Post

    I also find it funny that they pulled most of the bestiary and models directly from older games, but it somehow still lacks diversity. They purposefully neglected a ton of FF trope creatures. They have a few, but my personal quota is way too low. It's like they felt ashamed to really dive into FF, and thought it'd be better to go dull medieval on everything.
    To be fair, when I first sw promos with the big horn and chimera I feared that we would get straight up FF14 models in 16. At least the majority of models are new, even those inspired from 11 and 14.

    All that said, the base enemies still lack variety, has a very small amount of models. But then again, nearly all non-stamina enemies are just combo-lunge-punish-repeat fodder and don't put up much of a challenge.
    (1)

  8. #108
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kisshu View Post
    To be fair, when I first sw promos with the big horn and chimera I feared that we would get straight up FF14 models in 16. At least the majority of models are new, even those inspired from 11 and 14.

    All that said, the base enemies still lack variety, has a very small amount of models. But then again, nearly all non-stamina enemies are just combo-lunge-punish-repeat fodder and don't put up much of a challenge.
    A lot of them are hi-res reskins of older models in the franchise. Most of the unique monsters to XVI are just the humanoids that all have reskins of themselves through the whole game. Then ...

    spoiler
    Second half of the game all being Akashic versions of the first half..


    Even the Moogle is a direct rip from XIV. lol

    Very sloppy.
    (1)

  9. #109
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by R041 View Post
    A lot of them are hi-res reskins of older models in the franchise. Most of the unique monsters to XVI are just the humanoids that all have reskins of themselves through the whole game. Then ...

    spoiler
    Second half of the game all being Akashic versions of the first half..


    Even the Moogle is a direct rip from XIV. lol

    Very sloppy.
    Well in regards to monsters I wish there were more types but I think there was clearly a direction/theme/tone they were going with so some quirky monsters wouldn't make sense for the world (but then we had a moogle) and FF is always known for taking from another....14 uses assets from 11,12,13 (Adamantoise for example started in FF11..then 14 then 16 lol they up ress, added more details and better texture work so work is done...hopefully port back for the visual update in 7.0) lol like its not uncommon and also as they are just their to populate the world I never see harm in it. The hunts were for the most part all new designed monsters. But i can definitely see how some could think it lazy...just why make stuff when you have stuff you can use is all.
    (0)

  10. #110
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by CStrife912 View Post
    Well in regards to monsters I wish there were more types but I think there was clearly a direction/theme/tone they were going with so some quirky monsters wouldn't make sense for the world (but then we had a moogle) and FF is always known for taking from another....14 uses assets from 11,12,13 (Adamantoise for example started in FF11..then 14 then 16 lol they up ress, added more details and better texture work so work is done...hopefully port back for the visual update in 7.0) lol like its not uncommon and also as they are just their to populate the world I never see harm in it. The hunts were for the most part all new designed monsters. But i can definitely see how some could think it lazy...just why make stuff when you have stuff you can use is all.
    Well that's what I'm saying too, they took the worst parts of both sides. They could've just gone crazy and no shame grabbed a bunch of models to fill the world. But they decided it'd be best to have a world with mostly repeating monsters AND still have taken from older titles. So it doesn't make a lot of sense here. There's plenty of non-weird creatures to fill out a world of FF.

    Also, personal opinion - But I don't really think "Dark Medieval" is a good excuse to not provide variety. So they think Medieval is just Orcs, Goblins, and Humans? It's played out, dull, weak.. We have those garbage pile medieval games all over the place.. FF is good because variety, not because Orcs and Goblins.

    Most of the hunts were also the same models, just slightly bigger and recolored. Couple uniques.
    (0)
    Last edited by R041; 07-04-2023 at 05:09 AM.

Page 11 of 15 FirstFirst ... 9 10 11 12 13 ... LastLast