Just beat XVI, AMA..
I don't really know how to feel - There's a lot wrong with this title. I want to really like it, but it makes it extremely difficult. Every time I expect it to do something correctly, it almost intentionally does the opposite or just forgets about it entirely.
The ludicrous amount of padding it does, have got to be some of the worst game design in 2023. It's funny because we chalk all of those similar issues in XIV to it being an MMO with 1.0 jank, but apparently it's just a CBU:III thing, because they brought the same exact jank with them to a single player game. I don't know if it's just that they're stuck in a bubble and have only really worked on an MMO, so they don't really know how else to design a game or what.
The pacing, quests, items, rewards, plot holes, dumb-plot, everything - It's all designed like it's an XIV expansion with really watered down DMC combat and horrible balance. You can see effort was put into a lot of the environments, systems, ideas - But then it all flops in the balance and direction.
Side quests are mostly generic medieval woe is me, they honestly don't do much to add to the world building, at least no more than passing by a person talking about their chickens, or talking shit to a bearer. Only a few of them add to the story or world, and no the last few good set at the very end of the game don't make up for the first 100 shit ones.
I can't count the amount of times my 'party' would constantly tell me I shouldn't do things alone, and that we're a team. Meanwhile the story always comes up with bullshit reasons to force me to 1v1. It purposefully made all important characters weak when it mattered, but strong in cutscenes. It was like a diabolus ex machina every time.
I'm not going to sit here and judge it like a Final Fantasy, because that's where people get you with their bullshit. This wasn't a bad Final Fantasy. It was a bad game. Anything it tried to do, it always did pretty poorly.
The action combat eventually turned into me basically doing an MMO rotation. It felt horrible to fight anything after the 50% mark of the game. So repetitive.
Forcing you to figure out which side quests had critical plotlines connected to the MSQ is a horrible way to tell a story. Yet you put filler bullshit in half of the MSQ. Shame.
The only thing it really did well, was manage to hype people out of their own godamn minds into thinking mediocrity is a 10/10.
For a game and story all about being conscious of your faults and struggles, it wasn't very conscious of it's own.
Good music, I liked some of the characters, and boss fights kinda sick tho.
7/10 story
4/10 gameplay
QTE QTE QTE QTE ALWAYS QTE QTE, WHEN DO I GET TO FIGHT THE BOSS MYSELF?