Results 1 to 10 of 193

Hybrid View

  1. #1
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So, real quick... not a single ARR ability was pruned in Heavensward. Nor did HW prune Additional Actions or Additional Attributes. That all didn't happen until Stormblood.
    Yeah I wouldn't say Heavensward destroyed classes exactly - It mostly added abilities for the individual classes, but then ignored the possibility of expanding the cross-class system itself. They kinda just stopped working on it altogether. It was the start of the formfactor we have today.

    So Heavensward changed the environment, exploration systems, and dungeons mostly, then Stormblood finished it off with the class adjustments and cross-class destruction.

    It was like a 1, 2 punch. lol
    (0)
    Last edited by R041; 06-30-2023 at 06:47 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by R041 View Post
    Yeah I wouldn't say Heavensward destroyed classes exactly - It mostly added abilities for the individual classes, but then ignored the possibility of expanding the cross-class system itself. They kinda just stopped working on it altogether. It was the start of the formfactor we have today.

    So Heavensward changed the environment, exploration systems, and dungeons mostly, then Stormblood finished it off with the class adjustments and cross-class destruction.

    It was like a 1, 2 punch. lol
    Ahhh. Okay. Just because I didn't consider "leaving it to fizzle" as quite a change in itself, that didn't quite register for me. I get yah now.

    I feel like even if they wanted to salvage those systems, though, it would likely have felt to them too late to do anything particularly well, as they had already removed Character Levels (where class/job Ranks were instead horizontal progression) and never mapped out any sort of criteria for proficiency growth (where XP in playing DRK might bleed slightly into experience also with other Tanks, other sword-users, etc.).

    I'd still have loved to see it given a further shot that capitalized on the "All Jobs on One Character" aspect, though, yeah, by perhaps lowering the grind walls and increasing casual/midcore content engagement and longevity in their place.
    (1)