So, real quick... not a single ARR ability was pruned in Heavensward. Nor did HW prune Additional Actions or Additional Attributes. That all didn't happen until Stormblood.
Moreover, "bad because CBU:III didn't balance them" is somewhat inherent to that particular system. A Fracture balanced for Monk, who needed an additional GCD fill per 18|21|30s (dependent on SkS threshold) and had a 40% damage bonus via Twin+GL, wasn't about to also be balanced also for Dragoon, unless you broke the whole point of the Additional Actions as being... a shared pool of actions (rather than individually job-tailored, at which point you have unique job skills that just occasionally share name, VFX, and animation).
I preferred a more horizontal progression approach and would have FAR preferred the Additionals (Actions, Attributes) be reiterated upon (by very different means) over abandoning the project after a single attempt, absolute. But, in practice, losing Additional Actions wasn't some huge loss to gameplay nor complexity (outside of that GCD gap not being filled for MNK until 4.3 via TK rotations, reducing its GCD speed options). Nor was losing Additional Attributes noticeable to anyone but BLM (from Piety tiers). (For everyone else, they were all non-choices.)
Agreed, though possibly for slightly different reasons.
I have absolutely no issue with maps being bigger. I felt most ARR zones were damn near immersion-breakingly claustrophobic. Even the likes of Gyr Albanian's Peaks zone doesn't seem too large, to me -- but merely underutilized.
But, the inclusion of flying, itself, was both jarring and lackluster. Give me a physics-based model of flight with limited Stamina and those 'Aether Currents' being real things that slightly highway the map (especially around tighter canyons, passes, etc.), and I'm sold. But instead we got the most basic form of flight possible, gated by a really jank gimmick (even if I do appreciate the exploration requirement prior to that unlock).



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