Open world does not always make for a better experience, personally speaking the open world element actively put me off games like Dragon Age Inquisition. Currently playing and really enjoying FFXVI, and I like that its a more linear experience... that said, I do have issues with it. There is enough space in most maps to explore but it often feels unworthy to do so unless you have a quest, and tiresome before you get a mount. What rewards you do find from going off the path are little more then crafting items, and given how weak that system is in the game, its unfortunate. Perhaps it will change when I am deeper into the game.

As for FFXIV, I would like more reasons to explore the open world, though with dungeons I am fine with how they are, mostly because the MMO mindset of most players is to do things quick and swiftly. Players will always find a way to cheeses things to make them faster, or take the moist ‘optimum’ route no matter what incentives there are. Its the same with every other MMO I have played. At least SE do not put important, unrepeatable quests and dialogue moments in its dunegons… yes, that was a dig at you ESO. I love ya, but hate how MMO you are. If anything I would rather we get more variation in bosses then dungeon layout, like some fights that have puzzle elements or involve NPCs etc. Always boggle my mind that Bardam's Mettle is like the only one with a boss fight that does not have a combat element to it. More like that I say!