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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Delis View Post
    Dang it, this why all my friends invite me for hikes. I thought they just enjoyed my company, but no just for bear fodder.
    Ok, that made me laugh.
    (0)

  2. #2
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,469
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    The easiest way to avoid getting mauled by a bear is to bring a slower friend along who's prone to tripping.
    Elderly people are good for such a use. Oh did I say that...oops.
    (3)

  3. #3
    Player
    Taralyne's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    27
    Character
    Syntara Vespera
    World
    Sephirot
    Main Class
    Dragoon Lv 54
    Quote Originally Posted by NanaWiloh View Post
    Elderly people are good for such a use. Oh did I say that...oops.
    Now you know what your life purpose is.Since you will get old,I hope you get the respect you deserve and the bear toys with you for a bit and then mauls you to death .You POS
    (0)

  4. #4
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    I'd argue linear vs. nonlinear is merely a choice, one not over the other, and there are strengths and weaknesses to both. But the game needs to be built with that in mind.

    From the issues people have with exploration, after removing things that can be chalked up to simple preference, I have seen some criticisms about how the game seems more open than it actually is. Which is an interesting one that I've really only heard about these issues in more modern games.

    Perhaps, although linear and nonlinear are both valid choices, presenting as nonlinear is more profitable for a game. I dunno though, just spitballing really.
    (0)

  5. #5
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Funny enough, I remember the exact same thing being complained with ff13. Which to be fair, it's totally warranted. Gone are the days of exploration in JRPGs apparently
    (5)

  6. #6
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by BaconBits View Post
    Probably because every "alternate" path would usually be a dead end with a dinky ahh potion or straigjt up vendor trash for a reward.

    No extra bosses, no hidden objectives that gives extra rewards when fulfilled (gil, minions, orchestrion rolls, glamours, something), is it any wonder players started taking the path of least resistance? If anyone is to blame, it's SE being SE and throwing the baby out with the bath water instead of finding a way to feasibly accomodate both players that are willing to explore the dungeon they're in, and the ones trying to set an any% world record speedrun in Sastasha.
    Hauke Manor comes to mind. Forget getting all the keys, don't explore upstairs. Just kill the final boss and be done with it.

    People use to for extra gear...but we level soooo fast now that the effort and time to get it is dwarfed by just doing the dungeon and reaching the next dungeon in what feels like a couple of moments.
    (7)

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Fine Wax used to be quite valuable and a reason to farm Haukke Manor. Not sure it is any more.

    FFX16 has some fairly open areas once you get deeper in the game. I am about 7-8 hours in and just hit [REDACTED] which feels about as open as the XIV overworld areas. There are side quests, and lots of obvious items and slightly more hidden chests scattered around the towns and landscapes to explore. Sure, if you mainline MSQ you can just keep going in a straight line forever, but where's the fun in that? So I've been poking around, taking wrong turns, trying to see if I can go up ladders or fall off cliffs into rivers.
    (2)

  8. #8
    Player
    TheDecay's Avatar
    Join Date
    Jun 2023
    Posts
    169
    Character
    Gabon Decay
    World
    Marilith
    Main Class
    Monk Lv 90
    Quote Originally Posted by Catwho View Post
    which feels about as open as the XIV overworld areas
    Are you sure that's a good thing? FF14 is an MMO. A single player game's open world elements should be far more organic and open than that of an MMO, which has constraints due to technology and the need for multiplayer.
    (0)

  9. #9
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheDecay View Post
    Are you sure that's a good thing? FF14 is an MMO. A single player game's open world elements should be far more organic and open than that of an MMO, which has constraints due to technology and the need for multiplayer.
    Open worlds are only fun if there's a sandbox element to them, and XVI does not have that. The reason TotK has been a blast has been because the open world does have those necessary tools for just derping around. They made a deliberately conscious decision with XVI to not have that, in favor of Serious Narrative.
    (9)

  10. #10
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Quote Originally Posted by TheDecay View Post
    It looks increasingly clear, with the release of FF16 and the current design trend of FF14, that CBU3 is only capable of creating linear corridors.

    Maybe they need to hire some interns from Bethesda.
    Beth, like SE, used to be great.......

    ...Now its Fromsoft & Take-Two.

    SE is still riding the XIV-WoW wave, which is dangerous because the majority of them went back to WoW.

    WoW doing what it did for XIV only solidifies it as the best MMO ever, because it made XIV the "Best" mmo ever for a moment (WoW still trash tho....to me....).
    (1)

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