Quote Originally Posted by Nav_Fae View Post
This is a great point. You hear all the time how the 2min meta is bad but nobody goes into great detail about why it is bad and why the previous systems were better. When people don't give explanations, it just feels like the hip thing to do is to be against the 2min meta cause all the popular people dislike it. I have heard about the explanations on the stat variances like with crit but then I have to ask myself, is it the 2min meta that's the problem or Crit/DH? My experience from previous expansions is that while a 2min meta did not exist, most statics artificially created a meta by holding buffs and stacking them together when possible. Like I agree the 2min meta doesn't feel great, but it's always been one of those things where I feel like the community doesn't explain the why very well nor offer a solid solution to the problem. Another thing the community often fails to bring up with the 2min meta is why we should care. We can discuss why the 2min meta is bad, but we also need to discuss why someone should care about it.
Second bit is hard to sell a lot of people on. My personal opinion is that balance doesnt mean anything until in the presence of an enrage timer. Most players simply wont touch content above and including ex trials. In content where your enrage timer is the instance timer, your dps is nearly irrelevant. Most of the discussion is from play on a higher level which frankly, most casual players dont care too too much about. Optimization of your job for a casual player is optional content.

But for higher level players, which dps balance is based around, it matters a hell of a lot more. So while I sit there and bemoan how SMN is a disaster, the issues arnt relevant to a majority of the playerbase. But for those who it does effect, it matters a damn lot.