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  1. #31
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,133
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I don't see what the problem is? The game keeps getting updated with new content (which I personally enjoy), we're having events as always, and the broadcast has just been scheduled at a later date, not cancelled. All good with me.

    Quote Originally Posted by IkaraGreydancer View Post
    I mean...your opinion is just as valid/invalid, worthy/worthless as anyone's here (yes including myself) so acting like you're the be all end all right opinion makes no sense.
    His "opinion" is not real, for they're just a troll who will say whatever is needed to stir controversy. There's no point arguing with a fake person about their fake opinions.

    Quote Originally Posted by Striker44 View Post
    Thankfully, the silent majority of players are having a blast playing the game.
    Definitely! I never see the forum drama anywhere else.
    (7)
    Last edited by Clover_Blake; 06-28-2023 at 08:05 PM.
    http://clovermemories.tumblr.com/

  2. #32
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Iscah View Post
    It does seem like strange timing for an anniversary celebration, but I have a hard time believing he could possibly be so tied up in any one job that he can't be available for a single day any time until next year.

    They've got some kind of other reason for picking that date.

    How close would we be to the next expansion release by then?
    Probably on top of it. 6.4 was end of May while puts 6.5 probably early October. I'm expecting end of April/start of May unless they announce a long delay in the release.

    But it feels weird that that would hold an event that has always heavily targeted the JP community and ignores the international community (outside of maybe a live translation for a Live Letter) as the expansion launch event. Unless this time they plan to make it inclusive but I really can't see them doing that.
    (0)

  3. #33
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kranel_San View Post
    I haven't heard of any game directors who work on multiple "Big" projects. Specifically, working on an MMO and another game simultaneously. I know it's possible but it's like playing two big MMOs at the same time, including doing high-end content, which isn't really recommended as the time & effort investment will not be equal to that of only one.

    The fact YoshiP did should tell you everything about XIV development. It has become "Structured" in that he doesn't have to be around all the time. We have entered an unofficial maintenance mode in which the majority of the content from up to bottom are structured, and the decision-makers aren't willing to take risks or fully monitor the game but rather are focusing on other projects.

    And this is just the tip of the iceberg. To sum it up, we're in a state in which the company and the developers don't care about XIV because there are no risks.

    Why develop more content when people are contend with it? Why take 3 months to release a patch rather than 4 or 5 when you can throw an excuse that people would believe easily? Why answer or fear criticism when the white knights are going to flock in numbers to defend the multi-billionaire company? Speaking of game criticism and white knights, do you know that the word "White knight" itself in addition to game criticism is more than enough to have XIV subreddit mods removing your comments or even banning you outright? I have personally experienced that, in addition to having people wishing me all kinds of ill fortune and "Bad Karma" just for saying a game of criticism.

    It will take me an article full of wall text to explain more, but suffice it to say. I hope in the near future we can get more good MMOs in the market that could threaten the current dull competition.
    I'll ask this then, will you continue to give them money every month despite believing this all to be true? Because if so it must not be that big of an issue.

    Btw Using Maintenance Mode in regards to XIV is off.
    "Maintenance mode is the point when an MMO is being maintained reliably but isn't being actively developed any longer". In which this doesn't fit at all considering we still get patches with new content at consistent intervals. A closer example of that would be something like Fortnite Save The World. All that's done with that is a yearly rotation of the same events of old.
    (5)
    Last edited by IkaraGreydancer; 06-28-2023 at 09:21 PM.

  4. #34
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    I dont know, mucho speculations without evidence or any sound argument besides, producer of 2 major projekts sound a little bit much.
    BUT one thing is for sure, this will be the longest dull phase we ever had in FF14 until the expac and i am curious what they have in store to combat that. Fanfest will tell ...
    (3)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  5. #35
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,009
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    I'll ask this then, will you continue to give them money every month despite believing this all to be true? Because if so it must not be that big of an issue.
    You're not the first one to ask me this question, and it's a good question. The only reason why I'm still subbed is nothing other than socialization. Almost all of my playtime these past months has been about logging in, talking with random players, then logging out and coming back again after several days when I feel like socializing again. Roulettes are a thing but it's when I feel like doing some combat but that's literally all. No raiding, no ultimates, no hunts, etc.

    Quote Originally Posted by IkaraGreydancer View Post
    Btw Using Maintenance Mode in regards to XIV is off.
    "Maintenance mode is the point when an MMO is being maintained reliably but isn't being actively developed any longer". In which this doesn't fit at all considering we still get patches with new content at consistent intervals. A closer example of that would be something like Fortnite Save The World. All that's done with that is a yearly rotation of the same events of old.
    I might have used the incorrect term, but "Maintenance mode" is the best thing my mind came up with to describe the state of XIV. It's structured, and there are no decision-making processes. One of the examples of the structure I'm talking about is the boss fights, with the ever-present mechanics of "Tank buster" "Raidwide Damage" "Stack marker" and "Death-Edges around the arena", and then whichever mechanic they decide to recycle for this fight (Like Zodiark Ex triangle and square signs in Rubicante ex, or Hades arrows in Golbez fight)

    The devs have created a recipe for new content, and they're following it strictly without attempting to change it. Just have a look at the job design, job identity has been sacrificed in order to make jobs of the same role homogenous. No longer do jobs feel unique in the same way boss fights don't, as each role has its jobs sharing the same kit one way or another (Tanks having the buster cooldown that can grant healing is an example)

    When I said: "The game has entered an unofficial maintenance mode" then what I'm saying is: "There's no longer something refreshing to see or expect."

    Even the most recent battle content addition to the game, V&C Dungeons, is following the same formula the procedure has created and established without adding anything new, similar to the case of deep dungeons, in which newer additions are basically a re-skin with different rewards.

    I'd like to finish by saying that I hope XIV will get new developers & resources that will bring a fresh perspective to the game, in which it challenges the established formula to provide a different but entertaining experience. Let's have job identity back in which every job is unique and provides something else to contribute to the overall combat system. Boss fights to be memorable where each one has different unique mechanics that might not be found elsewhere, with different arenas that suit the narrative of the story that led up to this fight rather than the magical square or circle arena to appear out of nowhere (Like how it happened in Endsinger & Golbez fights). Deep dungeons are a completely different experience than PotD, and so on.
    (16)
    Last edited by Kranel_San; 06-28-2023 at 10:24 PM.

  6. #36
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kranel_San View Post
    You're not the first one to ask me this question, and it's a good question. The only reason why I'm still subbed is nothing other than socialization. Almost all of my playtime these past months has been about logging in, talking with random players, then logging out and coming back again after several days when I feel like socializing again. Roulettes are a thing but it's when I feel like doing some combat but that's literally all. No raiding, no ultimates, no hunts, etc.



    I might have used the incorrect term, but "Maintenance mode" is the best thing my mind came up with to describe the state of XIV. It's structured, and there are no decision-making processes. One of the examples of the structure I'm talking about is the boss fights, with the ever-present mechanics of "Tank buster" "Raidwide Damage" "Stack marker" and "Death-Edges around the arena", and then whichever mechanic they decide to recycle for this fight (Like Zodiark Ex triangle and square signs in Rubicante ex, or Hades arrows in Golbez fight)

    The devs have created a recipe for new content, and they're following it strictly without attempting to change it. Just have a look at the job design, job identity has been sacrificed in order to make jobs of the same role homogenous. No longer do jobs feel unique in the same way boss fights don't, as each role has its jobs sharing the same kit one way or another (Tanks having the buster cooldown that can grant healing is an example)

    When I said: "The game has entered an unofficial maintenance mode" then what I'm saying is: "There's no longer something refreshing to see or expect."

    Even the most recent battle content addition to the game, V&C Dungeons, is following the same formula the procedure has created and established without adding anything new, similar to the case of deep dungeons, in which newer additions are basically a re-skin with different rewards.

    I'd like to finish by saying that I hope XIV will get new developers & resources that will bring a fresh perspective to the game, in which it challenges the established formula to provide a different but entertaining experience. Let's have job identity back in which every job is unique and provides something else to contribute to the overall combat system. Boss fights to be memorable where each one has different unique mechanics that might not be found elsewhere, with different arenas that suit the narrative of the story that led up to this fight rather than the magical square or circle arena to appear out of nowhere (Like how it happened in Endsinger & Golbez fights). Deep dungeons are a completely different experience than PotD, and so on.
    Every game is structured so that part I don't quite understand. You can't make a claim saying there's no decision making process when there clearly is. The game isn't run by automated machines. They're people. Tank busters, Raid wides and arena perimeters (they don't always kill nor are they always there) are staples of the game. Every game has staples in them. Every game recycles mechanics. I'd have an issue if full fights were just recycles but to my knowledge that's not the case. Most fights have a sprinkle of something familiar which I think is a good approach. Ofc thats opinion talking.

    You say they have a recipe for content yet Island Sanctuary/Variant n Criterion/The Boz Savage Raid would say otherwise. Job design has changed in part due to player feedback. I can't sit here and say a War plays like a Pld or Gnb. The only tank its similar to is Drk. I can't say Bard is similar to Dnc or Mch. I can't say Sam is similar to Mnk. I can't say Rpr is similar to Drg. Can't say Rdm is similar to Blm. These classes very much have their own identity. Now with healers that gets a bit shakey I will say.

    Next those are 2 very different statements. But besides that nothing new to see is also factually false. Even just recently I couldn't say Barb,Rubi or Golbez fights are samey. All 3 have a very different flavor. Same for Zodiark, Hyd and Endsinger.

    Next you say Variant adds nothing new yet it adds lore, and gives a different means to do the content and go about it. Adding riddles n such to open different paths. You may nt care about that but that is indeed new and much different from the normal dungeon procedure. Now deep dungeons I will say are business as usual so you've a point there. (I will say the Demi Clones are a nice add on though).

    I don't think folks realize what they're asking for when they say they want new devs. Challenging a formula doesn't automatically mean it will be good or even work. In fact it may make things far worse. The rest is just wants n I can't tell you you're wrong for wanting them. Imo much of it is already present within the game but it sounds to me youre asking for a game that xiv is not and there needs to be a point where you either accept or move on. Ive done the same myself for games in the past.
    (4)
    Last edited by IkaraGreydancer; 06-28-2023 at 11:12 PM.

  7. #37
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,309
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Every game is structured so that part I don't quite understand. You can't make a claim saying there's no decision making process when there clearly is. The game isn't run by automated machines. They're people. Tank busters, Raid wides and arena perimeters (they don't always kill nor are they always there) are staples of the game. Every game has staples in them. Every game recycles mechanics. I'd have an issue if full fights were just recycles but to my knowledge that's not the case. Most fights have a sprinkle of something familiar which I think is a good approach. Ofc thats opinion talking.

    You say they have a recipe for content yet Island Sanctuary/Variant n Criterion/The Boz Savage Raid would say otherwise. Job design has changed in part due to player feedback. I can't sit here and say a War plays like a Pld or Gnb. The only tank its similar to is Drk. I can't say Bard is similar to Dnc or Mch. I can't say Sam is similar to Mnk. I can't say Rpr is similar to Drg. Can't say Rdm is similar to Blm. These classes very much have their own identity. Now with healers that gets a bit shakey I will say.

    Next those are 2 very different statements. But besides that nothing new to see is also factually false. Even just recently I couldn't say Barb,Rubi or Golbez fights are samey. All 3 have a very different flavor. Same for Zodiark, Hyd and Endsinger.

    Next you say Variant adds nothing new yet it adds lore, and gives a different means to do the content and go about it. Adding riddles n such to open different paths. You may nt care about that but that is indeed new and much different from the normal dungeon procedure. Now deep dungeons I will say are business as usual so you've a point there. (I will say the Demi Clones are a nice add on though).

    I don't think folks realize what they're asking for when they say they want new devs. Challenging a formula doesn't automatically mean it will be good or even work. In fact it may make things far worse. The rest is just wants n I can't tell you you're wrong for wanting them. Imo much of it is already present within the game but it sounds to me youre asking for a game that xiv is not and there needs to be a point where you either accept or move on. Ive done the same myself for games in the past.
    You're overthinking it, when they say "it's in maintenance mode" it's just code for "I don't like where the game is at or where I see it going." which is fine, but trying to say the game isn't being developed is an exaggeration.
    (3)

  8. #38
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Clover_Blake View Post
    Definitely! I never see the forum drama anywhere else.
    A rather surefire sign of inhabiting an echo chamber, I imagine - as well as directly benefiting from the game's current trajectory and shift towards largely catering to those who spend the majority of their time taking screenshots of their characters using the gpose fuction even as the aspects of the game that players with different personal priorities see more and more of what they enjoy stripped away.

    So they come to the forum to request that they'd like that trend to cease only for any and all feedback to be treated as 'trolling' or 'not valid'.

    Even if one were to entertain the idea that certain posters may not be operating in entirely good faith, there's enough regular forum goers speaking out in regards to perceived issues that it strikes me as very strange to pretend as if there couldn't possibly be any merit to the concerns being raised.
    (15)

  9. #39
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Boblawblah View Post
    You're overthinking it, when they say "it's in maintenance mode" it's just code for "I don't like where the game is at or where I see it going." which is fine, but trying to say the game isn't being developed is an exaggeration.
    To be fair that's not code. Sure I may get what he means but even he said using that term was probably not the best. They mean very different things. That's all lol. All is well on that front as thats been clarified already.
    (0)

  10. #40
    Player
    Ilyn's Avatar
    Join Date
    Sep 2013
    Posts
    93
    Character
    Ilyn Payne
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Banriikku View Post
    I dont know, mucho speculations without evidence or any sound argument besides, producer of 2 major projekts sound a little bit much.
    BUT one thing is for sure, this will be the longest dull phase we ever had in FF14 until the expac and i am curious what they have in store to combat that. Fanfest will tell ...
    I sorta assume they're trying to lay a new foundation going into the 10 years since 6.0 . Reworking old content , alot of QoL updates almost every patch since 6.0, graphical overhaul in 7.0 and just basically streamlining the whole Hyd/Zod saga . I mean it is the perfect time to do it if you think about it . I'm also hoping/assuming they'll level cap jobs at 100 to where everything going forward there won't be a level Sync issue and primarily just IL for progression . It's my speculation as to why they haven't released much unique combat experiences aside from your standard fair (raids/dungeons) and experimenting with Criterion dungeons. I'll reserve judgment until they announce future plans of the game going forward. If the next expac doesn't try to switch up the static quo in someway that's when I'll probably start to complaining lol
    (1)
    Last edited by Ilyn; 06-29-2023 at 12:16 AM.

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