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  1. #1
    Player
    Kranel_San's Avatar
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    Gridania
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    Krann Starwarden
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    Zodiark
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    Reaper Lv 100
    Quote Originally Posted by Lecru View Post
    We have always had the 14 hour broadcast around the time of the Anniversary. Now, upon him working on XVi and all the issues XIV has had because of it (Just go back and look at the release of EW among other things and quality and even him saying he took too much on) it's just in our faces. We're not even getting the nice 14 hour broadcast until NEXT YEAR even though our Anniversary event in game will be soon. Come on man.

    EDIT: It's not even like, an "Off" year. But literally 10 years and the Expac we wrapped up our starting journey.
    I haven't heard of any game directors who work on multiple "Big" projects. Specifically, working on an MMO and another game simultaneously. I know it's possible but it's like playing two big MMOs at the same time, including doing high-end content, which isn't really recommended as the time & effort investment will not be equal to that of only one.

    The fact YoshiP did should tell you everything about XIV development. It has become "Structured" in that he doesn't have to be around all the time. We have entered an unofficial maintenance mode in which the majority of the content from up to bottom are structured, and the decision-makers aren't willing to take risks or fully monitor the game but rather are focusing on other projects.

    And this is just the tip of the iceberg. To sum it up, we're in a state in which the company and the developers don't care about XIV because there are no risks.

    Why develop more content when people are contend with it? Why take 3 months to release a patch rather than 4 or 5 when you can throw an excuse that people would believe easily? Why answer or fear criticism when the white knights are going to flock in numbers to defend the multi-billionaire company? Speaking of game criticism and white knights, do you know that the word "White knight" itself in addition to game criticism is more than enough to have XIV subreddit mods removing your comments or even banning you outright? I have personally experienced that, in addition to having people wishing me all kinds of ill fortune and "Bad Karma" just for saying a game of criticism.

    It will take me an article full of wall text to explain more, but suffice it to say. I hope in the near future we can get more good MMOs in the market that could threaten the current dull competition.
    (6)

  2. #2
    Player
    IkaraGreydancer's Avatar
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    Ikara Graydancer
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    Midgardsormr
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    Dancer Lv 80
    Quote Originally Posted by Kranel_San View Post
    I haven't heard of any game directors who work on multiple "Big" projects. Specifically, working on an MMO and another game simultaneously. I know it's possible but it's like playing two big MMOs at the same time, including doing high-end content, which isn't really recommended as the time & effort investment will not be equal to that of only one.

    The fact YoshiP did should tell you everything about XIV development. It has become "Structured" in that he doesn't have to be around all the time. We have entered an unofficial maintenance mode in which the majority of the content from up to bottom are structured, and the decision-makers aren't willing to take risks or fully monitor the game but rather are focusing on other projects.

    And this is just the tip of the iceberg. To sum it up, we're in a state in which the company and the developers don't care about XIV because there are no risks.

    Why develop more content when people are contend with it? Why take 3 months to release a patch rather than 4 or 5 when you can throw an excuse that people would believe easily? Why answer or fear criticism when the white knights are going to flock in numbers to defend the multi-billionaire company? Speaking of game criticism and white knights, do you know that the word "White knight" itself in addition to game criticism is more than enough to have XIV subreddit mods removing your comments or even banning you outright? I have personally experienced that, in addition to having people wishing me all kinds of ill fortune and "Bad Karma" just for saying a game of criticism.

    It will take me an article full of wall text to explain more, but suffice it to say. I hope in the near future we can get more good MMOs in the market that could threaten the current dull competition.
    I'll ask this then, will you continue to give them money every month despite believing this all to be true? Because if so it must not be that big of an issue.

    Btw Using Maintenance Mode in regards to XIV is off.
    "Maintenance mode is the point when an MMO is being maintained reliably but isn't being actively developed any longer". In which this doesn't fit at all considering we still get patches with new content at consistent intervals. A closer example of that would be something like Fortnite Save The World. All that's done with that is a yearly rotation of the same events of old.
    (5)
    Last edited by IkaraGreydancer; 06-28-2023 at 09:21 PM.

  3. #3
    Player
    Kranel_San's Avatar
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    Krann Starwarden
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    Zodiark
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    Quote Originally Posted by IkaraGreydancer View Post
    I'll ask this then, will you continue to give them money every month despite believing this all to be true? Because if so it must not be that big of an issue.
    You're not the first one to ask me this question, and it's a good question. The only reason why I'm still subbed is nothing other than socialization. Almost all of my playtime these past months has been about logging in, talking with random players, then logging out and coming back again after several days when I feel like socializing again. Roulettes are a thing but it's when I feel like doing some combat but that's literally all. No raiding, no ultimates, no hunts, etc.

    Quote Originally Posted by IkaraGreydancer View Post
    Btw Using Maintenance Mode in regards to XIV is off.
    "Maintenance mode is the point when an MMO is being maintained reliably but isn't being actively developed any longer". In which this doesn't fit at all considering we still get patches with new content at consistent intervals. A closer example of that would be something like Fortnite Save The World. All that's done with that is a yearly rotation of the same events of old.
    I might have used the incorrect term, but "Maintenance mode" is the best thing my mind came up with to describe the state of XIV. It's structured, and there are no decision-making processes. One of the examples of the structure I'm talking about is the boss fights, with the ever-present mechanics of "Tank buster" "Raidwide Damage" "Stack marker" and "Death-Edges around the arena", and then whichever mechanic they decide to recycle for this fight (Like Zodiark Ex triangle and square signs in Rubicante ex, or Hades arrows in Golbez fight)

    The devs have created a recipe for new content, and they're following it strictly without attempting to change it. Just have a look at the job design, job identity has been sacrificed in order to make jobs of the same role homogenous. No longer do jobs feel unique in the same way boss fights don't, as each role has its jobs sharing the same kit one way or another (Tanks having the buster cooldown that can grant healing is an example)

    When I said: "The game has entered an unofficial maintenance mode" then what I'm saying is: "There's no longer something refreshing to see or expect."

    Even the most recent battle content addition to the game, V&C Dungeons, is following the same formula the procedure has created and established without adding anything new, similar to the case of deep dungeons, in which newer additions are basically a re-skin with different rewards.

    I'd like to finish by saying that I hope XIV will get new developers & resources that will bring a fresh perspective to the game, in which it challenges the established formula to provide a different but entertaining experience. Let's have job identity back in which every job is unique and provides something else to contribute to the overall combat system. Boss fights to be memorable where each one has different unique mechanics that might not be found elsewhere, with different arenas that suit the narrative of the story that led up to this fight rather than the magical square or circle arena to appear out of nowhere (Like how it happened in Endsinger & Golbez fights). Deep dungeons are a completely different experience than PotD, and so on.
    (16)
    Last edited by Kranel_San; 06-28-2023 at 10:24 PM.

  4. #4
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    IkaraGreydancer's Avatar
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    Ikara Graydancer
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    Midgardsormr
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    Quote Originally Posted by Kranel_San View Post
    You're not the first one to ask me this question, and it's a good question. The only reason why I'm still subbed is nothing other than socialization. Almost all of my playtime these past months has been about logging in, talking with random players, then logging out and coming back again after several days when I feel like socializing again. Roulettes are a thing but it's when I feel like doing some combat but that's literally all. No raiding, no ultimates, no hunts, etc.



    I might have used the incorrect term, but "Maintenance mode" is the best thing my mind came up with to describe the state of XIV. It's structured, and there are no decision-making processes. One of the examples of the structure I'm talking about is the boss fights, with the ever-present mechanics of "Tank buster" "Raidwide Damage" "Stack marker" and "Death-Edges around the arena", and then whichever mechanic they decide to recycle for this fight (Like Zodiark Ex triangle and square signs in Rubicante ex, or Hades arrows in Golbez fight)

    The devs have created a recipe for new content, and they're following it strictly without attempting to change it. Just have a look at the job design, job identity has been sacrificed in order to make jobs of the same role homogenous. No longer do jobs feel unique in the same way boss fights don't, as each role has its jobs sharing the same kit one way or another (Tanks having the buster cooldown that can grant healing is an example)

    When I said: "The game has entered an unofficial maintenance mode" then what I'm saying is: "There's no longer something refreshing to see or expect."

    Even the most recent battle content addition to the game, V&C Dungeons, is following the same formula the procedure has created and established without adding anything new, similar to the case of deep dungeons, in which newer additions are basically a re-skin with different rewards.

    I'd like to finish by saying that I hope XIV will get new developers & resources that will bring a fresh perspective to the game, in which it challenges the established formula to provide a different but entertaining experience. Let's have job identity back in which every job is unique and provides something else to contribute to the overall combat system. Boss fights to be memorable where each one has different unique mechanics that might not be found elsewhere, with different arenas that suit the narrative of the story that led up to this fight rather than the magical square or circle arena to appear out of nowhere (Like how it happened in Endsinger & Golbez fights). Deep dungeons are a completely different experience than PotD, and so on.
    Every game is structured so that part I don't quite understand. You can't make a claim saying there's no decision making process when there clearly is. The game isn't run by automated machines. They're people. Tank busters, Raid wides and arena perimeters (they don't always kill nor are they always there) are staples of the game. Every game has staples in them. Every game recycles mechanics. I'd have an issue if full fights were just recycles but to my knowledge that's not the case. Most fights have a sprinkle of something familiar which I think is a good approach. Ofc thats opinion talking.

    You say they have a recipe for content yet Island Sanctuary/Variant n Criterion/The Boz Savage Raid would say otherwise. Job design has changed in part due to player feedback. I can't sit here and say a War plays like a Pld or Gnb. The only tank its similar to is Drk. I can't say Bard is similar to Dnc or Mch. I can't say Sam is similar to Mnk. I can't say Rpr is similar to Drg. Can't say Rdm is similar to Blm. These classes very much have their own identity. Now with healers that gets a bit shakey I will say.

    Next those are 2 very different statements. But besides that nothing new to see is also factually false. Even just recently I couldn't say Barb,Rubi or Golbez fights are samey. All 3 have a very different flavor. Same for Zodiark, Hyd and Endsinger.

    Next you say Variant adds nothing new yet it adds lore, and gives a different means to do the content and go about it. Adding riddles n such to open different paths. You may nt care about that but that is indeed new and much different from the normal dungeon procedure. Now deep dungeons I will say are business as usual so you've a point there. (I will say the Demi Clones are a nice add on though).

    I don't think folks realize what they're asking for when they say they want new devs. Challenging a formula doesn't automatically mean it will be good or even work. In fact it may make things far worse. The rest is just wants n I can't tell you you're wrong for wanting them. Imo much of it is already present within the game but it sounds to me youre asking for a game that xiv is not and there needs to be a point where you either accept or move on. Ive done the same myself for games in the past.
    (4)
    Last edited by IkaraGreydancer; 06-28-2023 at 11:12 PM.

  5. #5
    Player
    Boblawblah's Avatar
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    Shara Dei-ji
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    Ultros
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    Arcanist Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Every game is structured so that part I don't quite understand. You can't make a claim saying there's no decision making process when there clearly is. The game isn't run by automated machines. They're people. Tank busters, Raid wides and arena perimeters (they don't always kill nor are they always there) are staples of the game. Every game has staples in them. Every game recycles mechanics. I'd have an issue if full fights were just recycles but to my knowledge that's not the case. Most fights have a sprinkle of something familiar which I think is a good approach. Ofc thats opinion talking.

    You say they have a recipe for content yet Island Sanctuary/Variant n Criterion/The Boz Savage Raid would say otherwise. Job design has changed in part due to player feedback. I can't sit here and say a War plays like a Pld or Gnb. The only tank its similar to is Drk. I can't say Bard is similar to Dnc or Mch. I can't say Sam is similar to Mnk. I can't say Rpr is similar to Drg. Can't say Rdm is similar to Blm. These classes very much have their own identity. Now with healers that gets a bit shakey I will say.

    Next those are 2 very different statements. But besides that nothing new to see is also factually false. Even just recently I couldn't say Barb,Rubi or Golbez fights are samey. All 3 have a very different flavor. Same for Zodiark, Hyd and Endsinger.

    Next you say Variant adds nothing new yet it adds lore, and gives a different means to do the content and go about it. Adding riddles n such to open different paths. You may nt care about that but that is indeed new and much different from the normal dungeon procedure. Now deep dungeons I will say are business as usual so you've a point there. (I will say the Demi Clones are a nice add on though).

    I don't think folks realize what they're asking for when they say they want new devs. Challenging a formula doesn't automatically mean it will be good or even work. In fact it may make things far worse. The rest is just wants n I can't tell you you're wrong for wanting them. Imo much of it is already present within the game but it sounds to me youre asking for a game that xiv is not and there needs to be a point where you either accept or move on. Ive done the same myself for games in the past.
    You're overthinking it, when they say "it's in maintenance mode" it's just code for "I don't like where the game is at or where I see it going." which is fine, but trying to say the game isn't being developed is an exaggeration.
    (3)

  6. #6
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    IkaraGreydancer's Avatar
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    Quote Originally Posted by Boblawblah View Post
    You're overthinking it, when they say "it's in maintenance mode" it's just code for "I don't like where the game is at or where I see it going." which is fine, but trying to say the game isn't being developed is an exaggeration.
    To be fair that's not code. Sure I may get what he means but even he said using that term was probably not the best. They mean very different things. That's all lol. All is well on that front as thats been clarified already.
    (0)

  7. #7
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    Zanarkand-Ronso's Avatar
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    Johanna Yevon
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    Adamantoise
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    Quote Originally Posted by Kranel_San View Post

    I might have used the incorrect term, but "Maintenance mode" is the best thing my mind came up with to describe the state of XIV. It's structured, and there are no decision-making processes. One of the examples of the structure I'm talking about is the boss fights, with the ever-present mechanics of "Tank buster" "Raidwide Damage" "Stack marker" and "Death-Edges around the arena", and then whichever mechanic they decide to recycle for this fight (Like Zodiark Ex triangle and square signs in Rubicante ex, or Hades arrows in Golbez fight)

    The devs have created a recipe for new content, and they're following it strictly without attempting to change it. Just have a look at the job design, job identity has been sacrificed in order to make jobs of the same role homogenous. No longer do jobs feel unique in the same way boss fights don't, as each role has its jobs sharing the same kit one way or another (Tanks having the buster cooldown that can grant healing is an example)

    When I said: "The game has entered an unofficial maintenance mode" then what I'm saying is: "There's no longer something refreshing to see or expect."
    You 100% are using the wrong word here. Saying FFXIV is in Maintenance mode, is False as new content is still being Produced. To say the game is in Maintenance Mode suggests No New Content is being made / The game will see no further development or additional Add-Ons. Knowing we still have 6.45 to come out with the other half of this 6.4 Patch, knowing we still have 6.5 to come out with content such as the Finale of Myths of the Realm and MSQ and etc, immediately Debunks the Word "Maintenance Mode" when it comes to FFXIV.

    Now, after reading your post I can see what you are trying to say, but you can't just weave in a Personal definition or Interpretation to fit your mindset, words have definitions, and we need to stop trying to change them for no reason. What you are looking for, is that FFXIV has become "Safe" or even "Stale" alot of the things feel the same, you'd like to see new Mechanics. Which is 100% Valid. But saying The game is in a "Maintenance Mode" or even a "Unofficial Maintenance Mode" is just silly and wrong.
    (8)