Quote Originally Posted by Shurrikhan View Post
Ngl. I still think choicefully-spendable ability-acceleration from each healing GCD was actually kinda brilliant as a fundamental idea.

The implementation? Terrible. The lack of contextual tuning? Terrible. Its power level? A joke where we're the punchline, and get punched.

But the fundamental idea was fine.
The fundamental idea was designed for a different battle design than the one we've got. CDR on abilities works well in WOW with Holy Priest, but this game's encounters are so scripted in who takes damage and when, that reducing CD on things is not a factor in decisions of how we heal. If an AST draws Lady with Minor Arcana, they don't think 'ah I can change my healing rotation because of this', they think 'this could have been a Lord ffs'. Secret of the Lily 2 (assize OR asylum has a 20% chance ON CRIT heal to reduce CD by 5sec) was even worse, RNG on top of RNG

A viable solution to keep the design would be to have a CD on a damage skill, and have the CDR caused by healing skills, affect that damage skill, as a form of soft-refund. But thanks to the 2min meta, even that would not work now