Ideally all AOEs should be capped at 5, not just salted earth.
Arguably the pull effect of Salted Earth should just be changed to a stun as well. A huge part of the issue of the ability, and what makes it work ridiculous well with DRG, is the pull effect.
Then just... ignore them? Go attack other non invuln targets. You guys wanted a counterplay to invuln targets and now that you have one you're complaining about it. It's not like they're even that dangerous once they've popped their LB off and clearly haven't wiped your alliance.
I agree that coordination should be rewarded. But only DRK/DRG being the meta has nothing related to "coordination".The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.
Dragoon shatter isn't much of an issue imo. They already reduced the AoE shatter potency, if they're coordinating LB's they deserve whatever kills they score.
Other jobs, say PLD/BRD, coordinating doesn't have the same effect as DRK/DRG coordinating. The ceiling is the problem.
In FL these two jobs are THE solution when that alliance coordinates well.
I'm not complaining about coordination. I'm complaining about only DRK/DRG having a much higher ceiling/potential than the other jobs in FL.
It takes a lot of incompetence to allow a DRK/DRG LB to go off, especially in a way where it wipes your team.I agree that coordination should be rewarded. But only DRK/DRG being the meta has nothing related to "coordination".
Other jobs, say PLD/BRD, coordinating doesn't have the same effect as DRK/DRG coordinating. The ceiling is the problem.
In FL these two jobs are THE solution when that alliance coordinates well.
I'm not complaining about coordination. I'm complaining about only DRK/DRG having a much higher ceiling/potential than the other jobs in FL.
1. Nobody applies CC to the DRK who is charging your lines.
2. DRG LB's, and nobody guards, or backs away in response.
Every class doesn't need to be made to compete with DRK/DRG. They have their niches. Theres 24 people on your team, and it takes one of them applying CC to either the DRK, or DRG, and for your team to not spread out to wipe to this "meta".
We need to push for fixes to the server tick, (which likely are never coming.) if we want PvP to play, and feel better than it is.
PLD also does have major coordination power, just nobody complains about paladins or their defensive AOE until they have 10 seconds of invuln and they're being attacked by an entire team at once.
Much rather an organized team of DRK+DRGs get a big bomb using coordination than a stack of scholars making the entire match a slog from start to finish,all with no coordination required.
No it doesn't, I got top kills again last night as dragoon because skillfull job is skillfull.
You don't even need a dark knight to do so neither, you can literally run around the enemy team and lb them from behind, they'll al think it's a friendly dragoon and boom, mass wipe.
"Skillfull" as in you place a blue circle overtop of enemies who aren't paying attention who are clustered together? If thats skill then scholars are also skilled for placing mass dots on people. Don't be ridiculous.No it doesn't, I got top kills again last night as dragoon because skillfull job is skillfull.
You don't even need a dark knight to do so neither, you can literally run around the enemy team and lb them from behind, they'll al think it's a friendly dragoon and boom, mass wipe.
Can confirm, I get more kills on dragoon than anything else and nothing about it is skillful.
Do I really gotta put a /s on such a blatantly obvious sarcastic statement next time so some people actually get it? Just .... wow.
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