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  1. #1
    Player
    TakumiHarada's Avatar
    Join Date
    Sep 2018
    Posts
    147
    Character
    Fukudo Daisho
    World
    Kujata
    Main Class
    Conjurer Lv 54

    When are we gonna remove the DRK+DRG meta in FL?

    SMN and WHM were ridiculous and got nerfed after one patch but DRK and DRG stayed as the meta for more than half a year. Other jobs are a joke.

    Reduce Salted Earth area effect to the actual circle and add a 50% fall-off to Sky Shatter on 2nd+ targets.
    Either this or DRK and DRG need their dmg mitigation removed as they're meta.
    (11)

  2. #2
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by TakumiHarada View Post
    They nerfed SMN and WHM after one patch but DRK and DRG stayed as the meta for more than half a year. Other jobs are a joke.

    Reduce Salted Earth area effect to the actual circle and add a 50% fall-off to Sky Shatter on 2nd+ targets.
    Either this or DRK and DRG need their dmg mitigation removed as they're meta.
    rather then saying that... they should just give back fetterward
    (2)

  3. #3
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Never .
    (1)

  4. #4
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.

    Dragoon shatter isn't much of an issue imo. They already reduced the AoE shatter potency, if they're coordinating LB's they deserve whatever kills they score.
    (7)

  5. #5
    Player
    Aurafight's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    3
    Character
    Aura Fight
    World
    Marilith
    Main Class
    Dark Knight Lv 90
    Skill issue, kid
    (0)

  6. #6
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Archeron View Post
    The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.

    Dragoon shatter isn't much of an issue imo. They already reduced the AoE shatter potency, if they're coordinating LB's they deserve whatever kills they score.
    Dragoon lb is rediculous, I get way more kills and way faster bh on dragoon than any other job because of how busted it is right now due to it getting buffed unnecessarily several times.

    It's the one job that never should have been touched at all since start of this expansion for pvp as it was fine as it was at first, now it's one of the least skilled, low risk and highest rewarding job there is.
    (5)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.
    This.

    There's something very weird going on with Salted Earth, it can randomly pull you further than it's supposed to because of wonky snapshotting, even just running away when you see the DRK coming may not even stop them from pulling you in anyway.
    (8)

  8. #8
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archeron View Post
    The solution to salted earth is to fix the slow server ticks and funky animations that decide to pull you from 10x further away than the spell is supposed to.

    Dragoon shatter isn't much of an issue imo. They already reduced the AoE shatter potency, if they're coordinating LB's they deserve whatever kills they score.

    DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.

    If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it
    (5)

  9. #9
    Player
    DiznypKC's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    99
    Character
    Tehryn Alexandyr
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It seems that no matter what happens, someone is always going to take advantage of the design. It really shows that pvp is designed for CC and not FL, where you can have a premade of 4 Summoners drop their Bahamuts on the exact same spot. Or 3 DRKs pulling you hither and yon while DRGs drop on you from above. Perhaps the best way to fix the issue short term is to do away with 72 player battles and go with 24.
    (0)

  10. #10
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by AnnRam View Post
    DRK and DRG alone aren't exactly an issue, there is not much you can do when 2 o 3 people coordinates their LBs or skills to combo your raid.

    If you want to fix DRK/DRG Meta just rework the DRK limit break because they can dive 1vs60 and don't give a fuck because their Limit break its completely/utterly OP . 10 seconds of invulnerability its just too much there is no counterplay to it
    thats not entirely true, there IS a counter play but.... you wont like it.
    (0)

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