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  1. #1
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aceofspades View Post
    good, say somthing when you can prove the words coming outa your mouth are true. Till then please stop litering these forums in wich the Devs use to adjust the game, with falicies and Lies. Fact : DEF reduces damage delt, and the higher it is the less damage you will take. only damage that is not included in this statment is magical, in wich case Stone Skin, a WHM/CNJ protect, rampart, BLM/THM's Sanguine Rite, piety and magical resist can help with that.
    Sweet jeezus, you aren't even comprehending the argument.

    Nobody, not even me, has said that defense doesn't do what it's supposed to do. We are saying that what it does is useless because the difference in the damage you take with the amount of defense required to do it can easily be made up for, and surpassed, by higher HP.

    Fact: It's easier to put 40HP into an armor piece than it is to increase your defense enough to reduce the damage you take by 40. And guess what? HP applies to magic damage too! Holy balls! Can you imagine?

    Bloodthirst IV increases your max HP by 55 points.
    Bloodwall IV increases your DEF by +16.

    According to the testing, you know what +16 gets you? Not -55 physical damage taken. Even if you double, triple or quad meld a pair of Sentinel's Gauntlets with +DEF materia, they aren't going to beat out a pair of Sentinel's Gauntlets with a double, triple or quad meld of +HP materia of the same calibur.

    Yes. Defense reduces the physical damage you take the higher the value is (until you reach a certain point.) That does not nullify my argument that HP is better and stacking HP will perform better than trying to stack DEF to get a similar result.
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  2. #2
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    Quote Originally Posted by Alerith View Post
    Sweet jeezus, you aren't even comprehending the argument.

    Nobody, not even me, has said that defense doesn't do what it's supposed to do. We are saying that what it does is useless because the difference in the damage you take with the amount of defense required to do it can easily be made up for, and surpassed, by higher HP.

    Fact: It's easier to put 40HP into an armor piece than it is to increase your defense enough to reduce the damage you take by 40. And guess what? HP applies to magic damage too! Holy balls! Can you imagine?

    Bloodthirst IV increases your max HP by 55 points.
    Bloodwall IV increases your DEF by +16.

    According to the testing, you know what +16 gets you? Not -55 physical damage taken. Even if you double, triple or quad meld a pair of Sentinel's Gauntlets with +DEF materia, they aren't going to beat out a pair of Sentinel's Gauntlets with a double, triple or quad meld of +HP materia of the same calibur.

    Yes. Defense reduces the physical damage you take the higher the value is (until you reach a certain point.) That does not nullify my argument that HP is better and stacking HP will perform better than trying to stack DEF to get a similar result.
    No, what nullifies your Argument is the fact that me taking even 10 less damage then you , over a corse of a fight = more HP then you have melded to your armor. Hense taking less damage in turn save your more HP then you can add to gear. Wich explains why the value of DEF per materia is much less greater then that of the HP per materia. Soo if 16 def = -10 damage then 100 def will equal 100 less damage per hit wich even further devalues that HP materia you are soo intent on.
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  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Aceofspades View Post
    No, what nullifies your Argument is the fact that me taking even 10 less damage then you , over a corse of a fight = more HP then you have melded to your armor. Hense taking less damage in turn save your more HP then you can add to gear. Wich explains why the value of DEF per materia is much less greater then that of the HP per materia. Soo if 16 def = -10 damage then 100 def will equal 100 less damage per hit wich even further devalues that HP materia you are soo intent on.
    Currently, what fight in the entire game lasts long enough where physical damage reduction outlasts higher HP? And according to Kanican's testing, it takes roughly 30 DEF to reduce physical damage taken by roughly five. (I didn't do the exact math, so I won't claim an exact correlation.)

    Also quoted from the testing: "Another notable feature if we look at the table of data is that there appears to be a cap on the amount of defense one can stack before no gains are seen. In the table, defense works up to the point where the damage range becomes 35-42 (38.5 predicted average). "

    Which means at that point, any further increase in defense nets you no gains. I'm unaware of an HP cap at the moment. (Though I've never tried to quad-meld every item I own with tier IV HP materia.)

    Quote Originally Posted by Aceofspades View Post
    its in the patch notes when they gave us emnity with the combo.
    It says that enmity is now the combo bonus. I'll go back and look, but I don't recall anything about the enmity varying with your HP.
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    Last edited by Alerith; 04-08-2012 at 07:06 PM. Reason: Wording

  4. #4
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    Because of the reduced recast time from 2 minutes to 60 seconds they reduced the efectivness of flat blade to fast blade to be influenced by mind, and when they introduced the combo it was stated that the % of your HP bar at the time the combo was used would effect the Enmity it generated. Maybe it was in dev notes, none the less it was there and I read it. But you did find the patch notes it would only be right of me to find the letter stating what I have said. be a minute tho
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