I wouldn't increase MCH potency but lower the potency of everyone else, we could use less potency bloat in general.
I wouldn't increase MCH potency but lower the potency of everyone else, we could use less potency bloat in general.
There was a video I saw once, someone had used Aftereffects or other video editing software to demonstrate the concept of 'what if damage numbers were 'segmented', that is, staggered into multiple hits. Rather than Carve and Spit being displayed as one hit of 450p, it'd be 3 hits of 150 each with the total shown bigger at the end. Drill would be a number that gets bigger and bigger until hitting about 50% of it's actual damage, then the 'real' damage appears when the drill 'breaks through' the enemy. It'd all be clientside display shenanigans if it were an actual thing, and could presumably be turned off by the player if they don't want it, but I think it'd be nice to have the option, so that skills that clearly hit several times could 'feel' like they are hitting several times. It's always slightly odd to me, to see something like Bootshine with it's 4 punches deal only 1 instance of damage, even if it's only a visual thing having it 'appear to hit 4 times' would be nice.
Though some skills could stand to be multiple hits just to lower the crit variance, like make Double Down 2 hits of 600 instead of 1 hit of 1200, for example. Or make Akh Morn be, well, actually Akh Morn, a multi hitting attack. Make it 3 hits instead of just 1, as it is atm it should be called Morn Afah, or better yet (maybe), just fold Wyrmwave's damage into Akh Morn, and make it so summoning Bahamut causes him to just Akh Morn the targetted enemy for 15 seconds. Probably make him only throw out one blast every 2s, plus 3s for summoning animation, so 6 blasts total, y'know, for 'balance'
Probably a good idea, but the perfect time for it was with the statsquish and they didn't take the opportunity then, instead they seem to have doubled down on it at that time, so we're probably going to be looking at 1000+ potencies for another couple of years
Last edited by ForsakenRoe; 06-25-2023 at 06:25 PM.
The funniest part is that they already have the technology to do this, they're just stuck on the big potency burst hit design. Look at this:
And then they do this:
Note how they both say "threefold attack".
It would immediately solve so many issues with the big crit swings that are causing issues at the moment if they just used the same damage splitting they used on Dream within a Dream. Just look at the animations on some skills, Double Down could be a 3-hitter (Swing, swing, boom), Hyosho Ranryu could be a 2-hit, it would be the quickest way to solve potency bloat until they ever decide to scrap the 2 minute burst meta.
I'm more concerned about the weighting they use to balance non-offensive utility in relation to damage potential. RDM is currently suffering really hard from this weighting, meanwhile, MNK and RPR have non-offensive utility that don't even seem to be weighted at all, so NIN will probably also have no weighting in the end. Some decisions the dev team makes is really baffling to me tbh.
Last edited by Aravell; 06-25-2023 at 07:04 PM.
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