I would assume they probably look at feedback and if something doesn't reach a certain threshold for popularity, they move on from that feature. I had a friend just a few weeks ago, every job 90, multi-year veteran...had never even unlocked the area of the golden saucer where vermillion and chocobo racing is. Didnt even know vermillion was a thing. For years.What's the point of developing whole-ass systems if you're just going to abandon them and never build on it? Chocobo racing? Minion battles? Levequests? Expert recipes?
Maybe there wouldn't be a lack of content if we get iterations and innovations on existing content types instead of them trying to build a whole-ass new system every expac. Please realize that when people complain about those types of content, that doesn't mean they want it removed or for the developers to stop making such content forever. They want it improved upon. They want better iterations.
I've seen a lot of people who think IS is gonna be something that's forever updated but I'm pretty sure 6.5 will be it's last update if any of the other expac's content is to go by...
I'd be curious to see the participation numbers compared to exploration zones. If SE looks at IS and sees a lot of people engaging with it, I could see them trying to make it a pseudo instanced housing. I'm sure they won't let it be a full housing system, the executives wouldn't want to risk the monthly rental subs, but I can see them giving us more than what is there now. I certainly hope they stick with it, I think it has potential, especially if they're willing to replacing mammets for say PEOPLE. Pretend we're giving jobs to displaced npcs or something, idc!
Sorry, turned into a bit of a IS rant.
There isn't really any reason to add more housing options to IS. Everything can already be replicated within Apartments or FC rooms. IS provides the scope to use outdoor furniture, so now all bases are covered.I'd be curious to see the participation numbers compared to exploration zones. If SE looks at IS and sees a lot of people engaging with it, I could see them trying to make it a pseudo instanced housing. I'm sure they won't let it be a full housing system, the executives wouldn't want to risk the monthly rental subs, but I can see them giving us more than what is there now. I certainly hope they stick with it, I think it has potential, especially if they're willing to replacing mammets for say PEOPLE. Pretend we're giving jobs to displaced npcs or something, idc!
Sorry, turned into a bit of a IS rant.
At most, they could potentially allow for house models to be used as landmarks, but even that seems a bit ambitious. There's dozens of house models and so far, only 8 landmarks.
I totally disagree. Gardening, interior decorating with the ability to outside, chocobo stables, retainers, etc. I know, I know, FCs and 'real' housing need to have something special, but I have to wonder, if a feature has to be unique to something to make people like that something, in my mind, that something should be changed then. Just my opinion though. I hope SE keeps working on IS, I think it has a lot of potential.There isn't really any reason to add more housing options to IS. Everything can already be replicated within Apartments or FC rooms. IS provides the scope to use outdoor furniture, so now all bases are covered.
At most, they could potentially allow for house models to be used as landmarks, but even that seems a bit ambitious. There's dozens of house models and so far, only 8 landmarks.
This was one of the weirdest things I had to grapple with when I started playing this game. Like..... there were so many systems I'd peek into early on, only to realize once I progressed a little more, that the devs just sort of forgot about them. It's weird to me. Hell, even looking at the less old stuff like... like look at bozja. Big open area full of interesting mini boss encounters and essences that change the gameplay up. But once you leave shadowbringers, it stops being relevant. You have no reason to be there unless you want a relic glam. We got that /deride emote in endwalker, but instead of putting it in zadnor, where the npc who inspired the emote happens to reside, they put it in the fucking cash shop. Instead of finding some way to work the 24man content from bozja into the broader game so all the money and effort spent developing it wouldn't be lost to time, they simply did nothing. It's so weird.
People brought up the gold saucer a little bit, and I think that's a huge missed opportunity too. It's been ages since a cute hairstyle was released from the gold saucer, and hell -- the minigames themselves are like, "who cares" tier. Imagine if they just pulled a card from PSO2's playbook and implemented real life card games into the gold saucer, with mgp as betting points or something. Let players play poker or BS or something. Mahjong is a good start, but build on that, give more games that more people might actually want to play, and then let us bet mgp on each round.
idk man, this game just feels like a room full of discarded old toys. it's like the devs get a shiny new thing and just forget the older stuff exists.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
I'd love for them to expand on the companion system, you know, the chocobo you can summon to fight. Would like to see more for it, or being able to bring out a retainer instead.
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