Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 89

Hybrid View

  1. #1
    Player
    EderTheBro's Avatar
    Join Date
    Apr 2023
    Posts
    51
    Character
    Eder Teylecg
    World
    Excalibur
    Main Class
    Bard Lv 51

    Can Square Enix stop killing off old content

    What's the point of developing whole-ass systems if you're just going to abandon them and never build on it? Chocobo racing? Minion battles? Levequests? Expert recipes?

    Maybe there wouldn't be a lack of content if we get iterations and innovations on existing content types instead of them trying to build a whole-ass new system every expac. Please realize that when people complain about those types of content, that doesn't mean they want it removed or for the developers to stop making such content forever. They want it improved upon. They want better iterations.
    (57)

  2. #2
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Hey, some people like it when they finish helping rebuild doma only to have a gigantic, empty map with a solitary vendor that sells literally 2 orchestrion rolls and 1-2 crafting items.

    Or what about those people who got excited at getting to bring their squadron with them into dungeons only for duty assist and trusts to render them obsolete once you got your emotes?

    Won't anyone please think of all those people who were satisfied with eureka's and bozja's open endings that implied that we'd get more story in the future? They're all too comfortable being left without answers!

    I could go on but yeah I 100% agree.
    (44)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Denji View Post
    Hey, some people like it when they finish helping rebuild doma only to have a gigantic, empty map with a solitary vendor that sells literally 2 orchestrion rolls and 1-2 crafting items.
    I enjoyed the Doma system for what it was, and you can still go there to make 20K profit a week if you want some free cash. Usually see people at the donation bin whenever I happen to go there. So it has some ongoing use.
    (7)

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by ZephyrMenodora View Post
    I enjoyed the Doma system for what it was, and you can still go there to make 20K profit a week if you want some free cash. Usually see people at the donation bin whenever I happen to go there. So it has some ongoing use.
    I thought that's what kept Doma still somewhat useful? I still go there to dump some trash loot and allagan pieces for more cash since the payout is a lot better than just selling it to vendors, so I dont get what the hell OP is talking about with that one. In terms of reconstruction stuff I think its fine that there's an end to its progression and for its endgame to just be an optional supplement for resources.
    (6)

  5. #5
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,281
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I thought that's what kept Doma still somewhat useful? I still go there to dump some trash loot and allagan pieces for more cash since the payout is a lot better than just selling it to vendors, so I dont get what the hell OP is talking about with that one. In terms of reconstruction stuff I think its fine that there's an end to its progression and for its endgame to just be an optional supplement for resources.
    Yes exactly my thought process. Will pay you 20K a week for the rest of your time playing XIV just by porting there and back. (Setting it as a favored destination can save you some of the lost profit). Seems like a fine reward for what it was and it was nice doing just for the story even if it had no other use.
    (4)

  6. #6
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Atelier-Bagur View Post
    I thought that's what kept Doma still somewhat useful? I still go there to dump some trash loot and allagan pieces for more cash since the payout is a lot better than just selling it to vendors, so I dont get what the hell OP is talking about with that one. In terms of reconstruction stuff I think its fine that there's an end to its progression and for its endgame to just be an optional supplement for resources.
    Quote Originally Posted by ZephyrMenodora View Post
    I enjoyed the Doma system for what it was, and you can still go there to make 20K profit a week if you want some free cash. Usually see people at the donation bin whenever I happen to go there. So it has some ongoing use.

    The point is that it's a GIANT map. Like. HUGE but the only useful part of it is a tiny fragment where you can ditch some garbage and buy a couple rolls.

    Aesthetically it isn't that pleasant to look at either because it's very very empty. There's some NPCs but for large stretches of it there's no reason to go anywhere near it except for the odd occasion where you get to see how your work helped them build a farm.

    It's just this big place that's sitting there, rotting, and only used for a quick buck or to hop over to gangos.
    (19)

  7. #7
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,513
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    This is something that I wish SE would realize.

    We have plenty of systems and if they could just expand or innovate on them slightly then they would generate more longevity without necessarily costing a lot of resources.

    If they could expand on guildhests, it could literally act as a pretty good tutorial system, just as it did in low levels. Just a shame there is not any incentive behind it. Same with levequests. Same with Desynthesis, same with Grand Companies, the list of abandoned systems goes on and on and on. Why not expand the essences and logos systems to actually be present outside of exploratory content rather than having it stay an exclusive?
    (13)

  8. #8
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaurhz View Post
    This is something that I wish SE would realize.

    We have plenty of systems and if they could just expand or innovate on them slightly then they would generate more longevity without necessarily costing a lot of resources.

    If they could expand on guildhests, it could literally act as a pretty good tutorial system, just as it did in low levels. Just a shame there is not any incentive behind it. Same with levequests. Same with Desynthesis, same with Grand Companies, the list of abandoned systems goes on and on and on. Why not expand the essences and logos systems to actually be present outside of exploratory content rather than having it stay an exclusive?
    You have to remember that a lot of those thing are either 1.0 holdouts, have been replaced by a better system, or both.

    Battle leves were phased out because beast tribes and daily hunts filled the "daily exp activities" without also competing against crafting for resources. They didn't "forget" about leves, they intentionally replaced it with a more efficient system.

    Guildhests are basically just combat mechanic tutorials. Sure they could keep adding more, but to what end? Unless they drastically up the exp/tomes, which they probably won't on account of them being to short and easy, why would anyone bother running them more than once?

    Same with Grand Companies. IIRC, the last time the devs were asked about it in a Q&A the answer was something along the lines of "since GCs don't really do anything, there's no point in adding more ranks until we decide how to proceed with them in the future."

    As for things like Eureka and Bozja, personally I'm okay with content having a shelf life. Not everything needs to stay relevant forever. I don't know about you, but I was already tired of Bozja long before ShB ended and was more than happy to let it go and move on to something new. It'll still be there if I ever feel like grinding out another relic.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brightamethyst View Post
    You have to remember that a lot of those thing are either 1.0 holdouts, have been replaced by a better system, or both.
    Guildhests are themselves new to ARR+. Of those Kaurhz listed, only Leves and Grand Companies are "1.0 holdouts".

    I don't see the fact that there are also crafting/gathering leves as being an excuse to remove battle leves entirely. I'm not miffed by their removal, as at worst it means more FATE-runners and dungeon-spammers, but the warrant doesn't really seem there. We're free, regardless, not to spend our leves on DoW/DoMs, and the costs to allow for those options are already quite minimal:

    Set nodes, grab some mobs from the zone's table Choose which of the 4-6 generic objectives to use. Assign a preexisting mosaic. Give it a name. Done. Of course, for that same reason (they're basic af), again... not too sad to have lost them.

    (Also, when are we getting crafter/gatherer FATEs and, say, Workshops [group crafter content, using a shared pool of resources, mildly coordinating orders to try to maximize speed and customer happiness, for instance? Just saying. I'd love to see a FATE chain that includes at least one part that actually coordinates, at minimum, Gatherers to be protected and sourced with consumables by crafters, etc., along its chain. Back in 1.x, crafters and gatherers felt more out there, integrated, of the field and frequently closer to the fights. I kind of miss that.)
    (3)

  10. #10
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    They still update Expert Recipes but yeah everything else I seriously dislike how it just never gets expanded.

    It be the easiest thing for them to do too since it isnt trying to make new ideas.

    I dont mind essences and logos staying exclusive to Eureka and Bozja though. Gotta make that content SOMEWHAT unique besides just more fate grinds
    (1)

Page 1 of 8 1 2 3 ... LastLast