He's right, though. This forum's most prolific posters and posts are complaining about the status quo and demanding changes, and then attacking any changes made, sometimes even changes that they more or less asked for. While you can argue they're different people, sometimes they actually aren't.
And he's right about this being an echo chamber, too. PLD and SMN reworks have both been pretty well received everywhere but the forums dedicated to the game. People in game seem to like them, it's just the people that want to inflate egos by talking down "brain-dead" things to prove they're cool/etc that have a problem with it.
EDIT:
And in game, in different discussion groups, in different various XIV Discords, and in actual census data, etc., they have been pretty well received. Hell, in the "everyone hates new PLD now" thread here of all places, the result has been mixed rather than completely negative, with a lot saying they like it and many saying that they're neutral and/or don't see it as worse than PLD before.
But let's ignore those since we wouldn't then be able to dismiss any population with an opinion not replaceable with unrequested spokespeople as a "vocal minority".
Largely, yes.
Not ALL, but a significant amount of changes were in response to community requests. Why do we have a Tomestone Relic? Because a significant amount of people complained about Eureka and Bozja (which was itself an attempt to address the complaints about Eureka). People wished on the Monkey's Paw for something different, and they got it - not what they wanted; they wanted HW again.
People on one Job complain about something another has that seems like good QOL for them, but that's what homogenization looks like. Even seeing how close DRK is to WAR, a lot of DRK players are asking for it to be more like WAR - not using those words. They want more self-sustain, especially in dungeons - kinda like what WAR has - they want less oGCD spam and more big, meaty, hard feeling hitting abilities to reflect their big slow sword - kinda like what WAR has. No one sees that as what they're asking for...but it's what they're asking for. They think it's different, not homogenization, can be done where it "feels" different, etc, to be fair to them...but the end result is generally the same. Hell, the Dev solution to Living Dead was to slap Bloodwhetting onto it.
The 2 min meta is from people complaining about how it was annoying trying to line up buffs and how some comps didn't work well in ShB because the buffs didn't line up. The crit meta and boosted damage (playing even more into the burst meta) of autocrit abilities was also the result of complaints.
Obviously, the complainers didn't want THOSE solutions, but the "solutions" are mostly due to complaints.
Not all, no. But quite a few. That's what a Monkey's Paw is and how it works - you make a wish, and it corrupts it. But it starts with a wish.



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