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  1. #1
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Ranaku View Post
    I kinda wish they would turn the loot system into something that is like the alliance raid/normal raid system, where you can roll once a week on one piece of gear. That way, at least in pf, everyone (also maybe make savage so you can do it multiple times when you haven't gotten your loot) can get their loot.

    The system we have now is bound to make some people really happy and some people insanely miserable.
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    (2)

  2. #2
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Denji View Post
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    I mean currently there is also no real reason to run it more than once a week, right?

    In case of the way i suggest it would actually probably increase activity cause people who don't get what they want could do the raid again until they got the loot they wanted from it. Of course that would mean that people would get their full sets more quickly, which i don't see really as a problem cause that is well the goal afterall, right? The games goal shouldn't be to make people suffer as long as possible in a raid tier cause they get unlucky.

    It also would help people obtain gear for their other jobs, so they could try out different jobs/roles thus also increasing activity.
    (3)

  3. #3
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Ranaku View Post
    I mean currently there is also no real reason to run it more than once a week, right?

    In case of the way i suggest it would actually probably increase activity cause people who don't get what they want could do the raid again until they got the loot they wanted from it. Of course that would mean that people would get their full sets more quickly, which i don't see really as a problem cause that is well the goal afterall, right? The games goal shouldn't be to make people suffer as long as possible in a raid tier cause they get unlucky.

    It also would help people obtain gear for their other jobs, so they could try out different jobs/roles thus also increasing activity.
    My point is that your solution doesn't solve the issue, it just transforms the issue into another problem.
    (0)

  4. #4
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Denji View Post
    My point is that your solution doesn't solve the issue, it just transforms the issue into another problem.
    Yeah but you talked about statics but statics are anyways not bound to the PF which is the problem at hand, right? A static has not to deal a lot with the bad loot distribution cause they, usually, make up their own plans when it comes to that and can follow it. PF is just normally a free for all rodeo.

    So giving Savage for PF the same loot rules as the normal raids/alliance raids would actually increase the amount of people playing it cause most of the times they still won't get what they want but in the case of what i suggest they could retry the same raid in the same week with would make them also group up with others again. Atm you just reclear once and you are done for the week.
    (0)

  5. #5
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Denji View Post
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    I think this is a misunderstanding of the consequences.

    The current weekly limit system already has a similar effect on PF availability — high-skill players who clear quickly (and would be happy to join more prog / clear PFs just to play more high-end content each week because they enjoy it) end up rapidly leaving the pool of prospective players each week once they shift into farm / reclear parties, because they're basically punishing you (with reduced loot) by showing up in your party under the current system, so they by and large don't bother unless the PF has a large "0 chest" type of disclaimer on it.

    As usual, this is qualified as "my ancedotal experience", but every time that Savage finally opens up at the butt-end of every tier cycle, prog and clear PFs get flooded with experienced players jumping in just for the hell of it because they're no longer lootlocking people by doing so.

    If Savage used the Alliance loot system, those players could join freely from the beginning of a tier without feeling like they're "taking something" from the players that they're trying to help. However, it also has the advantage of mitigating the "loot spam" that results at the end of a tier from just uncapping Savage completely, so it's a middleground in terms of artificially-extending longevity.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,898
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Denji View Post
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    I mean, we'd then be partly bottlenecked by people's desire to help others for the heck of it, which we can argue is rather limited, sure, but...

    We're already presently limited by:
    • the desire to help others for the heck of it,
    • the literal inability to help others clear without hurting their loot,
    • the literal inability to clear out of order without losing your and hurting others' loot.

    That one-third of the issues would still remain isn't a reason not to get rid of the two-thirds that can be gotten rid of.
    (1)

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