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  1. #1
    Player
    WhiteFlow's Avatar
    Join Date
    Mar 2020
    Posts
    35
    Character
    White Flow
    World
    Shiva
    Main Class
    White Mage Lv 90

    Rework the loot System for Savage

    See title.

    After 4 weeks of Savage i got zero loot.

    please give me some loot if you get me in PF

    thanks for listing
    (5)

  2. #2
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by WhiteFlow View Post
    See title.

    After 4 weeks of Savage i got zero loot.

    please give me some loot if you get me in PF

    thanks for listing
    NO.

    /10car
    (0)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,296
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Gotta keep you subbed tho
    (7)

  4. #4
    Player
    JacobNewblood's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    95
    Character
    Jacob Newblood
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Sad RNG of it all
    But hey! books add up
    and once 6.45 comes you can get upgrade mats from having 3 coins of A-Raid and Nuts from HT
    Sucks I agree. and Im sorry
    But RNG is RNG unless you pay others for Loot!
    Best of RNG to you
    (1)

  5. #5
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    they did, im pretty sure they reduced the page cost of everything except chest+weapon
    (0)

  6. #6
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    I kinda wish they would turn the loot system into something that is like the alliance raid/normal raid system, where you can roll once a week on one piece of gear. That way, at least in pf, everyone (also maybe make savage so you can do it multiple times when you haven't gotten your loot) can get their loot.

    The system we have now is bound to make some people really happy and some people insanely miserable.
    (8)

  7. #7
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Ranaku View Post
    I kinda wish they would turn the loot system into something that is like the alliance raid/normal raid system, where you can roll once a week on one piece of gear. That way, at least in pf, everyone (also maybe make savage so you can do it multiple times when you haven't gotten your loot) can get their loot.

    The system we have now is bound to make some people really happy and some people insanely miserable.
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    (2)

  8. #8
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Denji View Post
    that would only work if a whole lot of people suddenly get a lot cooler about helping/guiding new players w/prog and if there was an additional benefit to running it again even after you've hit your weekly limit. otherwise it would just end with a few statics getting what they need at the start of the week and then it just being entirely dead.
    I mean currently there is also no real reason to run it more than once a week, right?

    In case of the way i suggest it would actually probably increase activity cause people who don't get what they want could do the raid again until they got the loot they wanted from it. Of course that would mean that people would get their full sets more quickly, which i don't see really as a problem cause that is well the goal afterall, right? The games goal shouldn't be to make people suffer as long as possible in a raid tier cause they get unlucky.

    It also would help people obtain gear for their other jobs, so they could try out different jobs/roles thus also increasing activity.
    (3)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,262
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    They could at the VERY LEAST add an optional loot rule to prevent the same people winning multiple things.

    I don't really mind walking with zero loot a few times in a row, but is very disheartening to see one single person leaving with everything at once while the rest of the party with the pity books.
    (1)

  10. #10
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raikai View Post
    They could at the VERY LEAST add an optional loot rule to prevent the same people winning multiple things.

    I don't really mind walking with zero loot a few times in a row, but is very disheartening to see one single person leaving with everything at once while the rest of the party with the pity books.
    Won't happen, because this is not problem in JP, and what's not a problem in JP is not a problem at all. They roll from left to right, and whoever wins it, leaves the instance, so nobody ends up with 2 items. This is never gonna happen on EU/NA.
    (3)

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