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  1. #1
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    So... Vibes. Okay. I will be coming at this to how the healing kit ties into the rest of the kit.

    I will second WHM being the stance swapper. I'd tie it tightly to their healing resources; you could swap quickly for more resources at a DPS loss if need be, but basic filler GCD heals and lower power off globals are still there if you just need to fix a mistake or two.

    SCH, given the themes of fairy partner and battle tactician, I would have their DPS and Healing systems mostly separate, much like we have now. If we can have poisons back that would be SCH's theme for damage, while their big heals would benefit from "preloading" them in some way in order to put the "planner" archetype front and center. Fairy would handle buffing and routine healing.

    AST would focus on their cards, which would both have buffs and grant them access to their bigger heals. The cards would be in "decks" with each of the six cards, and the healing challenge is making sure you have access to the healing cards when you need them and the buffing cards when you want them. DPS would be proc based, with cards giving them guaranteed procs.

    SGE will be closest to what we have now, except with more of a focus on Kardia. There would be many combos with equal average damage values, but different Kardia effects. Since it takes time to go down combo lines, Addersgall can still provide spot coverage, but Kardia Combos becomes the main healing tool.

    So rotationally the healers would have different variations on how much healing is coupled with the rest of the kit.
    (0)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Irenia View Post
    So... Vibes. Okay. I will be coming at this to how the healing kit ties into the rest of the kit.

    I will second WHM being the stance swapper. I'd tie it tightly to their healing resources; you could swap quickly for more resources at a DPS loss if need be, but basic filler GCD heals and lower power off globals are still there if you just need to fix a mistake or two.

    SCH, given the themes of fairy partner and battle tactician, I would have their DPS and Healing systems mostly separate, much like we have now. If we can have poisons back that would be SCH's theme for damage, while their big heals would benefit from "preloading" them in some way in order to put the "planner" archetype front and center. Fairy would handle buffing and routine healing.

    AST would focus on their cards, which would both have buffs and grant them access to their bigger heals. The cards would be in "decks" with each of the six cards, and the healing challenge is making sure you have access to the healing cards when you need them and the buffing cards when you want them. DPS would be proc based, with cards giving them guaranteed procs.

    SGE will be closest to what we have now, except with more of a focus on Kardia. There would be many combos with equal average damage values, but different Kardia effects. Since it takes time to go down combo lines, Addersgall can still provide spot coverage, but Kardia Combos becomes the main healing tool.

    So rotationally the healers would have different variations on how much healing is coupled with the rest of the kit.
    So you'd have AST larger heals, based upon any one of 6 cards, (with possibly additional decks) be based upon RNG? If I'm correct that's would be a "no" from me. I don't see the "challenge" in not having that available when I need it due to poor RNG.
    (1)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Irenia View Post
    AST would focus on their cards, which would both have buffs and grant them access to their bigger heals. The cards would be in "decks" with each of the six cards, and the healing challenge is making sure you have access to the healing cards when you need them and the buffing cards when you want them. DPS would be proc based, with cards giving them guaranteed procs.
    Flat out no.

    Cards should be a buffing mechanic and nothing else. Lord/Lady of Crowns are already a good indication on why healing shouldn't be a random proc. Its unreliable meaning there's not purpose to it. You either randomly get it when you need it or it remains a dead weight the entire fight because you have other tools already used when it crops up.

    I also disagree on a proc based system for dps. Maybe you can make it a passive for a mana free or CD free attack (Double Cast from PvP I guess?) but as much as I'd love DNC I don't want a similar system on AST.

    I've already waxed on about what I want to see from the card system. But for extra dps? Just take our heals and give a dps equivilant:

    Exaltation is a buff you place on an ally that heals a portion of HP up to a % maximum depending on how much damage happens - make a debuff placed on an enemy do the same: for X seconds every damage inflicted up to say 700 potency on a 40-60s cool down is applied to the enemy.

    We have ES already so skip.

    Bring back Time Dilation to extend Combust and/or introduce a new ability to speed up/detonate Combust early.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE