Lily System Revamp:
The Lily system has been changed. All WHM healing GCDs, as well as casting Holy, generate 1 Lily. Every complete Stone-Aero-Water combo also generates 1 Lily. Every third Lily causes the Heartflower to bloom, generating 1 Amdapori Heartstone. Up to two of these can be held at one time, allowing flexibility of use or burst optimization. Thus using the Cure, Cura, Regen, and Medica spell lines (as well as other healing/mitigation GCDs) will be damage neutral after the third use (note that they need not all be from the spell line since each generates 1 Lily. So casting Regen, Cure, Cure or Cura, Medica, Regen would both result in an Amdapori Heartstone.)
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Damage Spells
Stone 1, 2, 3, 4,… [Quake] (Spell Line)
Hard hitting, take up the majority of the GCD (2.0 or 2.5 sec?) to cast. Quake Potency: 400
When used without any <Element Ready>, grants Aero Ready
When used with Stone Ready, consumes Stone Ready to do 20% more damage and grants Aero Ready
Becomes Quake under the effect of Empowered Elements (granted by PoM)
Aero 1, 2, 3, 4,… [Tornado] (Spell Line)
Light hitting, Instant cast GCDs. Tornado Potency: 300
When used without any <Element Ready>, grants Stone Ready
When used with Aero Ready, consumes Aero Ready to do 20% more damage and grants Water Ready
Becomes Tornado under the effect of Empowered Elements (granted by PoM)
Water 1, 2, 3, 4,… [Flood] (Spell Line)
Fluid to use, moderate cast (1.5 sec) and damage. Flood Potency: 350
When used without any <Element Ready>, grants Stone Ready
When used with Water Ready, consumes Water Ready to do 20% more damage and grants Stone Ready, as well as generates 1 Lily
Becomes Flood under the effect of Empowered Elements (granted by PoM)
[NOTE: The full combo does a total of 1,050 potency if none are used with their Ready boosted power. The exact values aren’t particularly important other than it has ratio and that Empowered Holy does more damage than this. The total using the Ready buffs is 1,260, which is equal to an Empowered Holy. Note also that every completed combo will contribute to an Empowered Holy cast, and even if no healing is needed, every third completed combo would result in an Empowered Holy. Note also that the combo has a “correct” order of Stone, Aero, Water, and using Water or Aero out of order will shepherd the player to Stone and the correct order. The rotation in a vacuum when no healing is needed will be 1-2-3-1-2-3-1-2-3-4. Note also that Presence of Mind maintains the same order, it just boosts the effects, VFX, and makes them AOE allowing use in multi-target/add/AOE situations.]
Holy 1, 2, 3… (Spell Line)
As now, 2.5 sec cast AOE damage. Spell effect changed to be 25y range and centered on the target, like Cure 3. If no target or a friendly target, the spell is instead centered on the WHM, like how Cure 3 will center on the WHM if the player has no target or has an enemy targeted. Level 100/7.0 level cap. This is the AOE filler
Potency: 175 per target (AOE); DPS neutral gain over the 1-2-3 on 2 targets, but a gain due to the higher Lily generation rate (could make it 3 by using something like 125 or 150, but…either’s fine)
Additional Effect: Stun 4 sec
Generates 1 Lily
When under the effect of Amdapori Heartstone, becomes Empowered Holy.
Empowered Holy
Instant Cast
AOE Potency 1,260
Consumes 1 Amdapori Heartstone
Cannot be placed on the Hotbar, replaces Holy when the player has either 1 or 2 Amdapori Heartstones.
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Healing Spells:
Cure 1, 2, 3… (Spell Line)
Quick casting and efficient single-target healing. Trait upgrades through the levels.
1.0 sec cast time
Generates 1 Lily
Cura 1, 2… (Spell Line)
Takes the place of Cure 3 now. Sure radius powerful heal that consumes a large amount of MP and can be centered on either the caster or a given target.
2.0 sec cast time
Generates 1 Lily
Medica 1, 2… (Spell Line)
Small AOE heal but with a large radius and granting a HoT (even Medica 1 level) to the party, consumes a moderate amount of MP.
2.5 sec cast time
Generates 1 Lily
Regen 1, 2… (Spell Line)
Instant cast moderate HoT, very MP efficient.
Instant cast time
Generates 1 Lily
Barkskin/Stoneskin/Steelskin/Divine Benison (Spell Line)
Creates a barrier around the target for either X% of their HP or for a given potency.
2 sec cast time
Generates 1 Lily
Divine Seal/Temperance/… (now GCDs)
Radiates a second Medica-level AOE HoT from the WHM to party members within range while increasing healing potency of the WHM. Temperance has an additional benefit of reducing all incoming damage by 10/20% for 20 seconds. (WHM take on Holos, geared to WHM being a GCD focused healer; the additional healing is to make up for the fact that it consumes a GCD)
Instant Cast
90 or 120 second CD
Generates 1 Lily
Protect/Shell/Wall
Partywide, reduces all damage taken by 5/10/15% for 10 seconds
1 sec cast time
30 sec CD
Generates 1 Lily
Raise
Works exactly as it does now.
Generates 1 Lily if used with Swiftcast.
Generates 3 Lilies if used without Swiftcast.
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oGCDs:
Benediction - still niche, is what it is now and has always been in the game.
Regeneration - consumes Regen HoT on the target to fully heal for that total amount all at once. 30 sec CD.
Armor Wall - Causes the next Barkskin spell line cast to be AOE on all party members. 60 (or 120?) sec CD.
Quickened Healing - the next healing spell with a cast time is now instant cast. 60 sec CD, stacks up to 2 charges.
Tetragrammaton - emergency spot heal, upgrades to always be 75% of the potency of the current Cure spell.
Asylum - works as it does now.
Presence of Mind - works as it does now for the most part. Additional Effect grants “Empowered Elements”, upgrading Stone/Aero/Water spells into Quake/Tornado/Flood, where they are AOE effects that do 50% more damage. Empowered Elements has 3 stacks, so the point is to burn through all three. It also means the AOE rotation, if PoM is up, would include using each.
Lilibell/Liturgy of the Bell - works as it does now.
Assize - works as it does now.
Thin Air - works as it does now, though maybe revert to the ShB version which had a 15 sec duration.
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Role Actions:
Identical to how they are now.
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Total actions: 27 (21 before Role actions)
This proposal mirrors using healing spells as attack spells, as some Final Fantasy games allow against Undead and as the Amdapori Kuribo does in-game. Under this version, the main difference is that WHM has a “Cleric Stance” type of Eukrasia toggle to make the next spell an attack spell instead of a healing spell (or a full on stance). This would make Medica 1 an AOE damage spell, Medica 2 a weaker AOE damage spell with a DoT to maintain (so the AOE rotation would be M1 filler in between M2 refreshes), Cure 3 is a high damage spell that consumes large amounts of MP, useful in AOE burst. Regen would be a DoT to maintain on the target, with Cure 2 being a hard hitting spell to use in Burst or after Freecure procs, with Cure 1 being the filler damage spell.
Obviously, this proposal would need a lot of refining, since MP management would become a key factor, possibly something like the old WoW Arcane Mage of Cata/Mists era using their Evocation CD as the signifier of their burst phase and swap back to maintenance phase. Possibly with something akin to a stack system for damage like Arcane used with Medica 1/Cure 1 or Holy being used to consume the stacks during the maintenance phase
It would also need to have some place made in its rotation for Holy, so maybe that could be it.
It would also have FAR fewer buttons than…probably any Job in the game right now, since its current damage kit would be entirely removed (other than Holy) and its healing kit would pull double duty as damage buttons when under Cleric.
Under this model, the Stone/Glare, Aero/Dia, and Afflatus spells, would all likely be removed, Cleric Stance would be added, and maybe something to do with MP recovery as stated above. Would also need something to make for damage neutral heals in the mix, possibly something like the Empowered Holy in proposal 1...