Quote Originally Posted by Aravell View Post
I agree that the Assize issue is a longstanding problem. But as the kit currently is, there really isn't much they can do with Toxikon. Regarding Rhizomata, even in savage content, I often find myself overcapping addersgall already, so I agree that Rhizomata generating addersting would be a problem. The whole system could use a change, honestly.
I can think of a few different minor solutions that would make Toxikon less of a complete failure and more of an actually useful and interesting tool without making any sweeping changes to Sage, though I would like to see Sage return to the drawing board and have them actually go through with creating a healer designed for the players who want a DPS-heavy healer like it was originally pitched as.

1. Increase the potency of Toxikon II to something higher than 330 but lower than 660--let's stay 550--and give it a 15 second cooldown so you aren't just storing and dumping 3 uses every buff window. It doesn't make GCD barriers desirable, but at least now you're actually getting some amount of a refund when you do use them. Then, replace the Kardia healing from Eukrasian Dosis with a small barrier, and when that barrier breaks, you also generate 1 Addersting. You can also add the concept someone else mentioned about Pepsis popping barriers also granting you Addersting that way, and make Pepsis also effect the Eukrasian Dosis Kardia barrier. You get 1 free Addersting every 30 seconds.

2. Separate Toxikon from Toxikon II and make both OGCD actions. Both have the same potency, something lower than 330 like 220 for example. Toxikon II has a 20 second cooldown and requires Addersting, which can be gained through GCD barriers (same situation as explained above technically). Regular Toxikon on the other hand has 2 charges and a 20 second cooldown or something like that. Each use of Toxikon has a 50% chance of proccing Addersting.

Both of these require very little effort and use resources that already exist and could very easily have been done at any point during EW. Both accomplish making Sage a more offensive healer like what is apparently the goal of the job, and succeed at making Addersting an at least a mildly interesting resource.