Quote Originally Posted by Aravell View Post
However, if you bump up Toxikon to be less of a damage loss, that's completely reasonable. Losing 330 potency for using your movement tool is too much, considering SCH only loses 75 potency if Ruin II is needed.
We could also make Toxikon not a glorified mobility button and make it actually something interesting and worth generating, but I know I'm a big meanie for suggesting something so transformative on a tool commonly considered inoffensive.