We've discussed before the disparity between the tank and healer role--two roles that both have DPS as a secondary responsibility and yet are treated entirely different to one another. There have been agreements and disagreements on this stance, so I want to pose the question: What would the tanks look like now if they were designed the same way that healers were designed? Does this function? Would this be a fun playstyle?
I'll start by sharing my take on Paladin if it were designed the same way as the healers. Numbers might be wonky as there isn't much of a reference point for this, but values aside, what do you think of this concept below? While this is ultimately discussing a tank and not a healer, the purpose of this is to see if the healer methodology translates to other roles and what that means for the healer methodology.
Level 1: Fast Blade - GCD - Deals damage with a potency of 160.
Level 2: Guard - GCD - Reduces damage taken by 10% for 5 seconds. Additional: Generates enmity on all nearby enemies.
Level 4: Goring Blade - GCD - Deals damage with a potency of 70. Additional: Deals damage over time with a potency of 70 for 30 seconds.
Level 10: Wall - GCD - Reduces damage taken by self and all nearby party members by 5% for 5 seconds.
Level 10: Iorn Will - OGCD - Significantly increase Emity generation.
Level 10: Release Iron Will - OGCD - Cancels the effects of Iron Will
Level 15: Shield Lob - GCD - Deals damage with a potency of 100 (ranged).
Level 18: Fast Blade II - GCD - Deals damage with a potency of 200. (Fast Blade Upgrade)
Level 30: Sacred Shield - GCD - Reduces damage taken by 15% for 10 seconds. Costs 1600 MP
Level 30: Fight or Flight - OGCD - Increases damage dealt by 20% for 20 seconds. 120 second recast timer.
Level 35: Sheltron - OGCD - Reduces damage taken by 15% for 6 seconds. Costs 50 Oath Gauge. 5 second recast timer.
Level 40: Sentinel - OGCD - Reduces damage taken by 30% for 15 seconds. 120 second recast timer.
Level 45: Cover - OGCD - Take all the damage intended for another party member within 10 yalms. Costs 50 Oath Gauge. 120 second recast timer.
Level 46: Total Eclipse - GCD - Deals damage to all nearby enemies with a potency of 140.
Level 50: Sacred Shield II - GCD - Applies 5 stacks of Sacred Shield II to self and all nearby party members. Taking damage consumes 1 stack and decreases the total damage suffered by 5%. Lasts 20 seconds. Costs 2000 MP.
Level 50: Hallowed Ground - OGCD - Renders you impervious to most attacks for 10 seconds. 420 second recast timer.
Level 52: Bulwark - OGCD - Blocks incoming attacks for 10 seconds. 90 second recast timer.
Level 54: Fast Blade III - GCD - Deals damage with a potency of 230. (Upgrade of Fast Blade II)
Level 54: Goring Blade II - GCD - Deals damage with a potency of 75. Additional: Deals damage over time with a potency of 75 for 30 seconds (Upgrade of Goring Blade)
Level 56: Circle of Scorn - OGCD - Deals damage with a potency of 400. Additional: Reduces damage dealt by all enemies hit by 5% for 10 seconds. Additional: Restores 5% of your MP. 40 second recast timer.
Level 58: Clemency - GCD - Restores target's HP with a potency of 1000. Additional: Receive 50% of the heal value for yourself when healing another party member. Costs 2000 MP.
Level 60: Total Protection - OGCD - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 600 potency. 60 second recast timer.
Level 62: Intervention - OGCD - Reduces target party member's damage taken by 10% for 8 seconds; increases by an additional 10% of Rampart or Sentinel are active. Additional: Grants Knight's Resolve to target, reducing damage taken by 10% for 4 seconds. Additional: Grants Knight's Benediction to target gradually restoring HP with a potency of 250 for 12 seconds. Costs 50 Oath Gauge. 10 Second recast timer.
Level 64: Fast Blade IV - GCD - Deals damage with a potency of 260. (Upgrade of Fast Blade III)
Level 66: Divine Veil - OGCD - Creates a barrier around self and nearby party members that absorbs damage based on 10% of your maximum HP for 30 seconds. Additional: Restores HP to self and nearby party members with a potency of 400. 90 second recast timer.
Level 70: Passage of Arms - OGCD - Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted for 18 seconds. Effect ends upon using another action or moving (including facing a different direction). 120 second recast timer.
Level 72: Royal Authority - GCD - Deals damage with a potency of 290. (Upgrade of Fast Blade IV)
Level 72: Holy Spirit - GCD - Deals damage with a potency of 200. (Ranged) (Upgrade of Shield Lob)
Level 72: Goring Blade III - GCD - Deals damage with a potency of 80. Additional: Deals damage over time with a potency of 80 for 30 seconds. (Upgrade of Goring Blade II)
Level 74: Intervene - OGCD- Rushes to a target enemy. Additional: Inflicts Bind for 4 seconds. 30 second recast timer. 2 charges.
Level 76: Holy Grace - GCD - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 300 potency. Generates 1 charge of retribution. 20 second GCD recast timer. 3 charges.
Level 80: Confiteor - GCD - Deals damage with a potency of 1280 for the first enemy and 50% less damage for all enemies nearby the target. Can only be used after generating 3 charges of retribution.
Level 82: Royal Authority II - GCD - Deals damage with a potency of 320 (Upgrade of Royal Authority).
Level 82: Holy Circle - GCD - Deals damage with a potency of 150 to all nearby enemies (Upgrade of Total Eclipse).
Level 86: Holy Sheltron - OGCD - Reduces damage taken by 15% for 8 seconds. Additional: Grants Knight's Resolve, reducing damage taken by 15% for 4 seconds. Additional: Grants Knight's Benediction, gradually restoring HP with a potency of 250 for 12 seconds. Costs 50 Oath Gauge. (Upgrade of Sheltron)
Level 90: Saintly Shelter - OGCD - Erects a field of protective energy at a designated location and grants 5 stacks of Saintly armor to self for the next 15 seconds. Each time you suffer damage, consumes 1 stack of Saintly armor to restore HP to all party members standing within the field effect based on 30% of the damage suffered; this effect can only occur once per second. Recasting Saintly Shelter consumes all remaining stacks of Saintly armor to erect a barrier around self that absorbs HP equivalent to 10% of your maximum HP per stack consumed and lasts for 15 seconds. 180 second recast timer.