^ Honestly, yeah, or at least equally so. By the time you're getting into exact song duration optimizations on BRD or anything remotely fight-specific for MCH, DNC would likewise be looking at Dance Partner swaps, etc.
Like I said, you missed the mark. Your attributed viewpoint to the other side is cynical to the maximum. You mentioned "The skill ceiling needs to be high so you can continually push yourself to attain and maintain this level" and "even if every Job was like BLM or DRG or whatever.", both of which I disagree with. I already said in my post that I advocate for a spread of skill ceilings, moderate to high. I did not ask to and have never asked to make every job into BLM. You're trying to stick your cynical view onto me when I'm simply not that extreme.
I've already said that I understood your view that people have limits and they don't like to be told they're merely "good enough" when they're already trying their best. Your view is a very moderate one that I commend you for. I simply disagree that designing jobs with a ceiling that fits such people is good for the game.
You try again, finally answer me why is it fair that one job becomes redundant because of the other job.
It's up to you to think that I'm asshole (I won't deny it), but anyone can check my post history to see that I very rarely, if even, don't give someone a chance when I speak with them for the first few times. I've started discussions with you on even ground, no sarcastic remarks, just a polite discussions, same goes for that guy who said that PLD is harder than DRK, who thought I was offending him by explaining PLD rotation to him. But if it turns out that the person who I speak to starts to talk out of their ass, or even uses underhanded tactics, like you when you intentionally misquoted a quote to alter your argument, then I will stop acting nice, it's that simple.
I suggest you start putting "I apologize to anyone who read that" at the end of your essays, or in your signature.
People who want SMN to have some skill ceiling do so in good faith - but not for the sake of SMN, but for the sake of RDM. I understand that reworks can be frustrating, I'm SAM main after all, but denying changes to SMN is very selfish behaviour, it's not about SMN, it's mainly about poor RDM who ended up as unwanted child for the mix of balance issues and because RDM doesn't offer much more than SMN, while being significantly harder to play.
Seems to me your plan was to keep irritating us, until we started to get unhinged and started to tell the things as they are, without filter, so that we seem like we're the bad guys. But I already told you before - even if there is bad faith, or personal attack in the response, it doesn't invalidate any points, whether they're good or bad. You can try to be mature, use your fancy words and essays to seem like you're in the right, but you're still missing the meat of your argument, the valid points.
Last edited by Deo14; 06-19-2023 at 07:01 PM. Reason: Grammar
I disagree.
Dancer is way easier to learn and play as. They have much pess going on than mch which constantly has to go fast and cycle everything as fast as possible during their bomb phase and when to know when to summon their robot.
Im genuinely curious, considering Smn is the most played job, do folks play it cause they like the easiness or play it cause might as well take advantage, kind deal?
For me, it has the right balance of utility and mobility. I'm bad at timing things on BLM and it has no raise. RDM has more raises than SMN and similar levels of mobility, obviously, but its also a matter of personal preference, and I like SMN's rhythm more.
That's what is really neat about XIV in general. If you hate a job the way it is presented in the game, you can play another job that you like better.
Until the devs decide to flip your favorite job or hell an entire role on it's head for reasons incomprehensible to the human mind, but we'll just ignore that right?
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