OP is posting biased personal opinions without any experience on the topics that he mentions. He is not credible and will not be taken seriously. Give me pre-abyssea FFXI-2. I'll pay $15 a month for that.
OP is posting biased personal opinions without any experience on the topics that he mentions. He is not credible and will not be taken seriously. Give me pre-abyssea FFXI-2. I'll pay $15 a month for that.
Healer strike is ridiculously foolish and accomplishes nothing
Yea you aren't going to get that ..
According to Zumi, Tanaka is trying to make FF11 back into the time sink it once was anyway.
FFXI has already been ruined. There's just no going back to that game. However, SE can still make FFXIV into FFXI-2 without actually making it FFXI-2. I don't want Sky+Sea. I don't want Vanadiel. I want Eorzea and Eorzea's version of areas such as sky and sea. Give me an area that's challenging to get to. Give me an ambition in the game. So far, the only "accomplishments" in the game are getting your classes to 50 and beating a few hole-in-the-wall, easy enter, instanced dungeons with pups for bosses. This is not enjoyable and does not make me ambitious.
Healer strike is ridiculously foolish and accomplishes nothing
I agree with Dubont
This is what I'm talking about. The premise of work and effort to reach said areas, not the fact it came from expansions, but what you had to do and progress in order to do it, something hugely missing from MMOs of today.
They do want fun, they can play offline games for that, I'm not even talking about "back in my day" I'm talking about what MMORPGs are supposed to be...and only someone who never played MMOs before would seriously think an online single player game is what an MMORPG is supposed to be.We have been over the whole old school MMO thing before, players in todays market don't want time sinks they want fun,
It's funny how you get defensive when you say I consider you one of the people who hate FFXI, yet here you are the main one talking shit about someone, every time.Sadly you are in a small minority of players that want hardcore gaming and time sinks to make them feel good about themselves.
It felt like a second job if you let it. Pretty much every MMO before they dumbed it down felt like a second job, why? You actually had to dedicate time and effort to get what you wanted.I agree that the game could do with being a little more difficult and content that requires more skill to complete, but I sure as hell don't' want it to be as much hard work as FF11, that game was like having a second job.
Why do people get so testy when they read something like:
Trying to remain objective here, I read:It's still a few steps away from being like XI, once it recaptures the "adventure" atmosphere and actually get rid of powerleveling (as in actually partying and DOING stuff in a party is the best way to progress) then it's "like XI"..a real RPG. It is getting there, which is a good thing, but I've honestly never played another MMO that gave me the same feeling of accomplishment that XI did, and despite what people who hate the game says, it's not because it was "hard", it was because you actually had to work for your rewards, as I exampled above getting to Sky and Sea was a challenge, a great storyline and you actually had to work with people to get something done.
Not like single player RPGs posing as MMOs today.
We need more party based content, not just 10 min dungeon "runs", but actual content.
Scrub the "let's get a 50 to PL us while we watch TV cause we don't wanna work for levels." crap.
Make some actual quest/storyline that leads up to accessing those "EG" areas, something you can't get thru in 20 mins.
XIV like too many other MMOs are lacking in that middle "M" aspects, rewarding solo play over partying.
Look I said all that w/o refrencing XI, I could have mentioned half a dozen games that fit too well into this "new age" mold but I left those out too.
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XFX Radeon HD 7970;
I wasn't being defensive or rude or aggressive, however you are, I wonder why.
Yea I don't want a second job, if that's all the same.It felt like a second job if you let it. Pretty much every MMO before they dumbed it down felt like a second job, why? You actually had to dedicate time and effort to get what you wanted.
MMO's have evolved the way they have for a reason, you can blame it on WoW or you can be realistic and realise that the masses do not want to be tied to a game 4-5 hours every evening to make any kind of progress.
If people want to play a "single player game" online then so be it, who are you to tell them otherwise.
Here I was being nice towards one of your posts and see how I'm repaid lol XD
Exactly. It's really what's lacking with MMOs now, but this sadly is what happens to all genres after awhile. Just look at Resident Evil...an amazing game series that got ruined by the genre "evolving".Why do people get so testy when they read something like:
Trying to remain objective here, I read:
We need more party based content, not just 10 min dungeon "runs", but actual content.
Scrub the "let's get a 50 to PL us while we watch TV cause we don't wanna work for levels." crap.
Make some actual quest/storyline that leads up to accessing those "EG" areas, something you can't get thru in 20 mins.
XIV like too many other MMOs are lacking in that middle "M" aspects, rewarding solo play over partying.
Look I said all that w/o refrencing XI, I could have mentioned half a dozen games that fit too well into this "new age" mold but I left those out too.
You have a funny definition of not being rude:
This is what I mean. Was it really necessary to say this?
I wish we were on the same server elexia ; ;
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