Quote Originally Posted by Shurrikhan View Post
I mean, given how little contextual difficulty has been left to melee, that disparity needs to be addressed regardless. There's no reason for melee to stand so far above RDM.

If Verraise is truly considered the issue, then finally give it a real cost. At present, RDM can sustain 1 roughly every 72 seconds, iirc, so long as they neither die nor lose Lucid Dreaming potential uptime, but the largest issue is that it enters the fight with 3.33 charges of the damn thing via that 10000 starting MP.
I vehemently disagree with the developers theorized reasons why all ranged aside BLM do 10% less damage than melee in current fight design, but people in here have and will argue that it is a good thing and I am tired of beating my head against a wall.