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  1. #1
    Player
    Dels's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Dels Pyromaze
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eorzean_username View Post

    [...]

    However, in other cases I honestly wonder if EW SMN might secretly be taking a lot of stress and pressure off of even many "dedicated" players... but it's just "taboo" for them to publicly-admit so in the sorts of "pride in the game" circles and communities that end up becoming their social networks.
    Well, also, remember that this is a team game. It's not just about my fun with the job or the pride I feel doing the complex rotation - It's also that I don't want to make mistakes. I am going to make more mistakes on mechanics and cause more wipes during our prog if I play the harder job. If I play summoner, I guarantee that I can just focus on the mechanics and never have to worry about a rotation, so I will hold people back less. It's hard to justify going for the harder option unless you're really confident you won't waste people's time. If it was a single player game I might try it from the start.
    (2)

  2. #2
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dels View Post
    Well, also, remember that this is a team game. It's not just about my fun with the job or the pride I feel doing the complex rotation - It's also that I don't want to make mistakes. I am going to make more mistakes on mechanics and cause more wipes during our prog if I play the harder job. If I play summoner, I guarantee that I can just focus on the mechanics and never have to worry about a rotation, so I will hold people back less. It's hard to justify going for the harder option unless you're really confident you won't waste people's time. If it was a single player game I might try it from the start.
    Semi-counterpoint: if you reduce the barrier to entry via smn being exceptionally easy, good luck finding a group with 1 caster slot available and far too many smn looking for groups.
    (3)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ivtrix View Post
    Semi-counterpoint: if you reduce the barrier to entry via smn being exceptionally easy, good luck finding a group with 1 caster slot available and far too many smn looking for groups.
    I mean, given how little contextual difficulty has been left to melee, that disparity needs to be addressed regardless. There's no reason for melee to stand so far above RDM.

    If Verraise is truly considered the issue, then finally give it a real cost. At present, RDM can sustain 1 roughly every 72 seconds, iirc, so long as they neither die nor lose Lucid Dreaming potential uptime, but the largest issue is that it enters the fight with 3.33 charges of the damn thing via that 10000 starting MP.
    (1)

  4. #4
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I mean, given how little contextual difficulty has been left to melee, that disparity needs to be addressed regardless. There's no reason for melee to stand so far above RDM.

    If Verraise is truly considered the issue, then finally give it a real cost. At present, RDM can sustain 1 roughly every 72 seconds, iirc, so long as they neither die nor lose Lucid Dreaming potential uptime, but the largest issue is that it enters the fight with 3.33 charges of the damn thing via that 10000 starting MP.
    I vehemently disagree with the developers theorized reasons why all ranged aside BLM do 10% less damage than melee in current fight design, but people in here have and will argue that it is a good thing and I am tired of beating my head against a wall.
    (5)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ivtrix View Post
    I vehemently disagree with the developers theorized reasons why all ranged aside BLM do 10% less damage than melee in current fight design, but people in here have and will argue that it is a good thing and I am tired of beating my head against a wall.
    It's plenty fair to consider that BLM, having a higher skill ceiling than other ranged (or even most melee), should also have that much higher a damage ceiling than other ranged (or, again, even most melee).

    Doesn't mean Red Mage needs to be a noticeable tier behind Reaper, though, or that BRD and DNC should be behind MCH (even if only minutely).

    Summoner should have its ceiling increased, roughly, to that of RDM or even both increased that bit further towards that of BLM (RDM is in some cases not too far behind already), rezzes should probably be constrained a bit more (less of an impact of/from entering combat with 4 minutes worth of Raises' net MP costs [in net gain from Lucid Dreaming while rotating]), physical ranged actually allowed a decent bit of ceiling in turn and brought up very near to the rest, etc.
    (4)