Something to point out as well is that jobs are largely being simplified due to their arbitrary decision to change the game to a 2 minute cooldown meta, and to make this DPS synchronization window more obvious to more players. However, he more they lean into this, the more jobs that were already established before this push are punished.

PLD lost its constant damage rotation because it didn't fit. DRG is due to change, especially because it deals more damage on the odd minutes of a fight because Life of the Dragon lands there. RDM can't really fit all its 3 potential combos into this window well, and worse, it loses its ability to gain resources if the boss goes away for a long time, unlike SMN which peaks on its 1min Summon Bahamut/Phoenix.

The most dramatic changes have lately been to conform to this standard rather than to serve or evolve the job's existing playstyle.