Quote Originally Posted by Eorzean_username View Post
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I really need to stress that "Oh, it's okay, you can suck and still clear content!" is actually not a satisfying "compromise" to a lot of players...

...It's really not about just "able to clear normal content" vs. "not able to clear normal content"; that's oversimplifying the issue. People want to feel like they're playing "correctly", not "scraping by because it doesn't matter anyway".
If the whole game goes in the direction of lowering the "ceiling", it likewise alienates players that have been around for a long time and HAVE gotten better, from concerted effort or hours regardless.

Part of the reason SMN is as controversial as it is is that a large number of players DID like its previous iteration, if not for its theming then for its moment to moment gameplay, which is still very important.

RDM by contrast has basically not changed at all since its introduction. It still gathers mana the same way and dumps it in an ever -lengthening combo. It's not too complicated and was often lauded as "the intuitive DPS job" that provided easy party support through rezzes BEFORE SMN raised the bar in that regard. It's only complicated now by contrast, and that happened all at once, in one patch, one day!

RDM has gotten more punishing to do the thing it does to help the party, too, cuz it has to hog melee range more often, and it loses so much more if it interrupts its combo early to rez nowadays. SMN loses more now than before, too. DoTs and a pet still hit the boss while you rezzed, and you used to be able to use dreadwyrm trance to rez faster and for no personal damage penalty as long as you used Deathflare before it fell off.

By the way, why should rezzing as a non healer be limited to jobs with low complexity ceilings? That's not fun for players that like engaging more with their job but still like to support the party, especially when they know their teammates are learning.