I don't like the idea of hidden bonuses, even the JP players complained about the hidden bonuses on AF gear.
Why would you use a materia that has hidden bonuses - if you don't know the results then why would you use it ?
I would like to see the materia system streamlined before expanding it.
- Make materia 1 type per Tier (remove the tier's within tier's) -- possibly make HQ materia ?
- Remove multi-melding
- Allow U/U gear to be melded
- Allow U/U to be converted to rare materia
- Add materia fusion (alchemy??) combine 2 or more materia into one.
- Allow any craft to meld materia as long as they meet the item level requirements (As asked in the players poll 3)
I would rather materia be based on socketing than luck based multi-melding, something like FF7 where armour and weapons have a set amount of sockets.
Something like all crafted items are made with one socket and additional sockets can be added after the item is completed.
Maybe +1 items have 2 sockets and NQ have 1 socket ?


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