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  1. #1
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    alchemy ability to fusion materias sounds like a nice tool to have
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    How about if you fail a meld you lose the materia but not the item, this would require materia being made rarer of course.

    I think many people don't want to play around with materia past the first meld down to losing their hard work, obviously make the catalyst more rare also, this way it becomes more a case of a gil sink than anything else.

    Right now materia is way too common.

    You could add a debuff on failing a meld where you have to wait 15 mins before you can try again or something.
    (0)

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    How about if you fail a meld you lose the materia but not the item, this would require materia being made rarer of course.

    I think many people don't want to play around with materia past the first meld down to losing their hard work, obviously make the catalyst more rare also, this way it becomes more a case of a gil sink than anything else.

    Right now materia is way too common.

    You could add a debuff on failing a meld where you have to wait 15 mins before you can try again or something.
    I dont mind the item breaking so much as that anything above a single meld is practically impossible. Let's look at the facts here:

    1) Single meld = insta success (basically)

    2) Double Meld TIV is like 18% chance.

    I mean seriously? The probability rates don't scale well at all. I personally feel double melds should be around the 30% mark, with triple at 18-20, quadruple 8-10, and quintuple at like 1% or something ridiculous like that. But 18% for a double meld is just ridiculous. The scaling could use some serious work imo.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Although like I say I'm not a fan of multimelding I can see your point, why not half the success ever meld.

    100 > 50 > 25 > 13 > 6, that seem pretty good odds to me.
    (0)

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