Quote Originally Posted by Eorzean_username View Post
Not the best example, since the broader playerbase very clearly continues to generally avoid BLM, because it's considered too difficult to manage and play correctly.

So in BLM's case, it absolutely is "invalidating" players — in this case, those who would like the "I'm a Wizard pew pew" classic "mage" fantasy, but cannot wrap their heads around how much anticipation, slidecasting, and plotting BLM requires to not become a completely-collapsed and near-useless mess in a real encounter.

However, that's championed as "okay" and a "gold standard Job" by skill-fixated players, because their needs are being met, so they think nothing is wrong — and thus react with hostility to the idea of changing anything about it.

I'm not trying to attack anyone, and I'm not saying anyone is wrong for appreciating BLM's more demanding, methodical, and subtle gameplay. I'm just stressing that it's very easy to become biased about, so to speak, "whose ox is being gored" — the reality is that someone is going to be unhappy in any outcome or scenario, because you're dealing with people who approach FFXIV in diametrically-different ways, and for diametrically-different reasons.
One thing that worked for me, in regards to the BLM difficulty, is that I used to be way too intimidated by the amount of work required to play the job properly and often frustrated because it seemed impossible to maintain a perfect rotation while solving the encounter mechanics, but then eventually it dawned on me that it's okay to have some degree of failure with your rotation during progression, simply because (generally) you don't have to dps to your best with any job until your party gets to see the enrage. If anything, it's more important that you land those Addles and use your Manashield where you should.

After that I started to enjoy BLM way more, because the mastery of the job is directly tied to that specific fight's progress.