
Originally Posted by
Eorzean_username
Not the best example, since the broader playerbase very clearly continues to generally avoid BLM, because it's considered too difficult to manage and play correctly.
So in BLM's case, it absolutely is "invalidating" players — in this case, those who would like the "I'm a Wizard pew pew" classic "mage" fantasy, but cannot wrap their heads around how much anticipation, slidecasting, and plotting BLM requires to not become a completely-collapsed and near-useless mess in a real encounter.
However, that's championed as "okay" and a "gold standard Job" by skill-fixated players, because their needs are being met, so they think nothing is wrong — and thus react with hostility to the idea of changing anything about it.
I'm not trying to attack anyone, and I'm not saying anyone is wrong for appreciating BLM's more demanding, methodical, and subtle gameplay. I'm just stressing that it's very easy to become biased about, so to speak, "whose ox is being gored" — the reality is that someone is going to be unhappy in any outcome or scenario, because you're dealing with people who approach FFXIV in diametrically-different ways, and for diametrically-different reasons.