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  1. #41
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Catwho View Post
    I suspect that part of the reason the rework feels like it's lacking something is because they deliberately omitted a few things with the intent of giving them back to us at level 100 cap.
    It's blindingly obvious SMN will go the same route as MCH did. At 100 they will get some random oGCD that doesn't interact with the kit, some potency upgrades, and maybe a new animation or two. That's it.
    (14)

  2. #42
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vandso View Post
    I don't necessarily want DoTs, I just think that it's worth a try. Also, wasn't Summoner the ultimate DoT management job?
    And of course Summoner have to make some optimization changes depending on the fight, but it's not every fight. Almost none actually.
    SMN was, until both the community and SE decided they hated DoTs

    I’m holding out copium the next caster is a DoT heavy class (would
    Love something like afflock in XIV) but I’m not holding out hope too much
    (10)

  3. #43
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vandso View Post
    I don't necessarily want DoTs, I just think that it's worth a try. Also, wasn't Summoner the ultimate DoT management job?
    And of course Summoner have to make some optimization changes depending on the fight, but it's not every fight. Almost none actually.
    I have my doubts if we'll ever really see any true dot-based job (new or old reworked). Not just SMN, but we had an across-the-board dot nullification ever since SB. The only job with actually 2 dots nowadays is BRD and even those became almost mindless to manage. Maybe the combat infrastructure just don't do well with that? I can't say much because I'm not a programmer or know the game's code, but I wouldn't be surprised if this would be ever sphagetti's fault, based on how clunky some specific little aspects of the game systems are.

    It's either that or they are cooking the next caster job to be really dot-focused, and simplified that niche to everyone else.
    (3)

  4. #44
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Did you just hit rock bottom having to speak to yourself? Lol.
    (7)

  5. #45
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    111
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    I just don't know why it's so wrong to just have a simple job with simple mechanics, seriously

    Games like League have simple champions so you can focus more on the main mechanics and not so on your main buttons, that way you have both people who can have an easy time playing the game without putting a lot( or more than it should) thought on it

    On meeles we have RPR with an easier pack of variable positionals you can choose and a stance where you directly don't have one
    On healers we have WHM and to an extent SGE with simplier gauges and stuff to manage, contrary to AST and SCH wich at high level it's rewarded with a shit ton of dmg buff on the case of AST
    And for tanks we have WAR again with a simple combo and unga bunga rotation

    Why is it so wrong for casters and SMN to be just, simple?
    Being BLM one of the highest cielings, RDM a job easy to play but hard to master and SMN just being, well, SMN
    (6)

  6. #46
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vandso View Post
    I don't necessarily want DoTs, I just think that it's worth a try. Also, wasn't Summoner the ultimate DoT management job?
    And of course Summoner have to make some optimization changes depending on the fight, but it's not every fight. Almost none actually.
    I'd say it was about the same, or slightly less technical than BRD currently is.

    Do you do Ultimate and current Savage content?
    Almost all those fights have optimizations you can make with what you summon first either due to movement or due to the boss becoming untargetable and needing to maximize potency
    (2)

  7. #47
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by WantlessYoYo View Post
    I just don't know why it's so wrong to just have a simple job with simple mechanics, seriously

    Games like League have simple champions so you can focus more on the main mechanics and not so on your main buttons, that way you have both people who can have an easy time playing the game without putting a lot( or more than it should) thought on it

    On meeles we have RPR with an easier pack of variable positionals you can choose and a stance where you directly don't have one
    On healers we have WHM and to an extent SGE with simplier gauges and stuff to manage, contrary to AST and SCH wich at high level it's rewarded with a shit ton of dmg buff on the case of AST
    And for tanks we have WAR again with a simple combo and unga bunga rotation

    Why is it so wrong for casters and SMN to be just, simple?
    Being BLM one of the highest cielings, RDM a job easy to play but hard to master and SMN just being, well, SMN
    The end goal of all jobs is low skill floor medium to high skill ceiling, is this hard concept to understand?
    (11)

  8. #48
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by WantlessYoYo View Post
    I just don't know why it's so wrong to just have a simple job with simple mechanics, seriously

    Games like League have simple champions so you can focus more on the main mechanics and not so on your main buttons, that way you have both people who can have an easy time playing the game without putting a lot( or more than it should) thought on it
    Yeah but league has macro.
    (1)

  9. #49
    Player
    Vandso's Avatar
    Join Date
    Jun 2022
    Posts
    218
    Character
    Pink Perfection
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RaionKansen View Post
    I'd say it was about the same, or slightly less technical than BRD currently is.

    Do you do Ultimate and current Savage content?
    Almost all those fights have optimizations you can make with what you summon first either due to movement or due to the boss becoming untargetable and needing to maximize potency
    Come on, don't compare Summoner to Bard. Bard is basically a wack-a-mole minigame disguised as a job. And if you delay a single song your parsing lowers drastically.
    (1)
    Last edited by Vandso; 06-13-2023 at 07:30 AM.

  10. #50
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,661
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zebraoracle View Post
    there are a lot of people that want the old DoT gameplay back
    The issue that Summoner had before was that it was partially a summoner and partially a dot-management job and SE was struggling to make it both of these things at the same time, so they had to choose. It had this whole technical rotation just to summon one or two things like Bahamut or Phoenix, and most of the time used egis that were underwhelming.

    I think another dot gameplay job or even another pet job would be fine, but it was difficult to achieve a traditional FF summoner the way they were doing it before. If the pet never needed to change because it was always whichever pet you had captured, then the focus could be more on the job's other mechanics such as dots.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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