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  1. #1
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by WaxSw View Post
    Which is why in the playermade polls it was rated the lowest out of all casters? and why player have complained about its problematic design for almost 2 years?

    People play it, thats something no one can deny but a playerbase doesn't mean that people like it as it is nor that its design is without serious problems, a lot of people are neutral about it and play it because it simply doesn't offer any challenge and its flashy and that by itself isn't against increasing it skill ceiling. What a lot of people fail to understand is that a skill ceiling increase doesn't have to be at the cost of the skill floor and as you said:



    There would also be a massive playerbase that woudn't even notice the difference between a fully optimized SMN and theirs so, why is an issue that SMN gets a bit of skill ceiling?



    If this is a product of the masses why are you so against including more people in the SMN design and not only those who want to turn their brain off?
    A quick look show that to be blunt, this guy doesn’t participate in literally any content that requires you to play optimally at all.

    It’s easy to assume there is no problem when you subject yourself to content that is designed to be as fail proof as possible.

    The number of people in here who take the postings as a personal attack “WELL I AM ENJOYING SUMMONER AND I DONT WANT IT TO CHANGE” is staggering and just shows the fundamental lack of understanding on job dynamics.

    If you want a side by side example:

    TOP P1:RDM vs SMN
    RDM essentially cannot use melee combo for the entire first half of p1, as it is optimal for you to go into pantokrater with 81|92 mana in order to melee combo your way through the entirety of the mechanic. This means you cannot perform the standard loop opener of swift + acceleration on GCD 2 and it’s a negligible dps loss to jolt verfire and then embolden manafic GCD2 to save charges of everything since you will need to slidecast + use smart positioning to carry yourself through the entirety of program loop. When done correctly this hits the breakpoint needed of 81|92 just as the first player needs to move out for pantokrater and allows you to 3x melee combo your way through the rest of the mechanic.

    SMN:
    Bahamut
    Titan
    Garuda
    Ifrit
    Phoenix
    Titan
    Garuda
    Ifrit

    As long as you don’t ifrit 1st or 2nd after Phoenix, you can do literally whatever you want. But if you do the order I posted above summon for summon it work 100% of the time the only difference is if you get a 2 in program loop you hardcast slipstream and save swift for an ifrit hardcast. That’s literally it.

    That’s why people are playing SMN in droves in high end content. A paragraph of text vs 8 lines with one word each to do the same dps. That’s the issue.
    (6)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ivtrix View Post
    A quick look show that to be blunt, this guy doesn’t participate in literally any content that requires you to play optimally at all.

    It’s easy to assume there is no problem when you subject yourself to content that is designed to be as fail proof as possible.

    The number of people in here who take the postings as a personal attack “WELL I AM ENJOYING SUMMONER AND I DONT WANT IT TO CHANGE” is staggering and just shows the fundamental lack of understanding on job dynamics.

    If you want a side by side example:

    TOP P1:RDM vs SMN
    RDM essentially cannot use melee combo for the entire first half of p1, as it is optimal for you to go into pantokrater with 81|92 mana in order to melee combo your way through the entirety of the mechanic. This means you cannot perform the standard loop opener of swift + acceleration on GCD 2 and it’s a negligible dps loss to jolt verfire and then embolden manafic GCD2 to save charges of everything since you will need to slidecast + use smart positioning to carry yourself through the entirety of program loop. When done correctly this hits the breakpoint needed of 81|92 just as the first player needs to move out for pantokrater and allows you to 3x melee combo your way through the rest of the mechanic.

    SMN:
    Bahamut
    Titan
    Garuda
    Ifrit
    Phoenix
    Titan
    Garuda
    Ifrit

    As long as you don’t ifrit 1st or 2nd after Phoenix, you can do literally whatever you want. But if you do the order I posted above summon for summon it work 100% of the time the only difference is if you get a 2 in program loop you hardcast slipstream and save swift for an ifrit hardcast. That’s literally it.

    That’s why people are playing SMN in droves in high end content. A paragraph of text vs 8 lines with one word each to do the same dps. That’s the issue.
    This cannot and does not apply to everyone but one cynical thought is a lot of people use the easy jobs or the multiple, third party, tools available for active boss guidance, and then talk about stuff not being hard enough lol. I mean the boss guidance tools are now at what, like three different ones? Some of them hold your hand substantially.

    Personally don't bother with the content, and attempt to be open about that as not to change a content that I have no interest in, and know either way whether they're actively cheesing it or not it's something some people like, but I don't mind occasionally looking at the content and often player feedback vs actual action going.... "Uh..huh... hokay". Reminds me when Yoshida called players out for wanting hard content and as soon as they gave hard content the complaints went up xD.

    Seems like there are lot of wanting the 'idea' of hard content but not the reality of actually hard content. I think that is a portion of the interesting relevance Elden Ring's success is delivering hard content that can, mostly, also be cheesed (lots and lots of potential, intentional, cheese developed in the game if one so cares for it).
    (3)
    Last edited by Shougun; 06-14-2023 at 07:37 AM.