Quote Originally Posted by Boblawblah View Post
I really like this!! I would actually be more encouraged to learn more about optimizing if something like this was in game. That said, I wonder if this would be nearly enough for the hardcore players. I get the feeling this would be just as braindead as the current iteration of SMN.

No worries. I like scrolling up so I found your reply. And it's not really a matter of "nearly enough for the hardcore players" and more so "is it a good foundation?"

There's a lot of ideas like this that won't necessarily raise the skill floor (unlike my healing rework suggestions KEKW) but just opens up the jobs in general, and I think ideas like this is what the job design needs right now instead of just having the skill floor = skill ceiling design formula.

Hopefully they experiment in this direction rather than be content being cookie cutter soon.