We'll see when 7.x comes out whether it's actually because of FF16Yeah, I take everything that is said with a grain of salt. Always. I think it was obvious from the get-go that FF 16's development would have an effect on FF XIV in some capacity. This happens every single time SE has a major project in the works. FF 16 is probably an "all hands on decK" situation as well considering SE has had failure after failure recently. They probably know that FF 16 has to be good, otherwise the company will be in quite a pickle. They also know that FF XIV has an almost zealous fan base, so they probably aren't too worried about players unsubbing for now. So yeah, I saw this coming a mile away, and I hope it was worth the wait and the cost.![]()




Seeing as you have no idea how or what resources were used for the game, I cant see how you can make any kind of decision. This whole "FF 14 is having problems based on they sent all their people to work on 16" has zero proof.We'll see when 7.x comes out whether it's actually because of FF16
You dont know.
Admit it and move on.
This claim that FF 14 suffered because of 16 is absolute rubbish. No one, including me, knows what resources went where.“No we won’t have any idea”
( Stupid post limit. Ugh. )
Last edited by VelKallor; 06-13-2023 at 05:32 PM.



“We’ll see when 7.0 comes out “
“No we won’t have any idea”
Didn’t think you were so down on the game vel. Even gaius is living in hope but you’re certain this dreck is all we’re ever going to get.


The state of the forum is on them. They refuse to moderate the thread, when a lot of people of the forum know the names of the trolls and all their adds. They fucking let the forum slip to a point the far west, and then use that as an excuse to not listen.




The quality of the patches post 6.0 have been extremely lackluster.Seeing as you have no idea how or what resources were used for the game, I cant see how you can make any kind of decision. This whole "FF 14 is having problems based on they sent all their people to work on 16" has zero proof.
You dont know.
Admit it and move on.
This claim that FF 14 suffered because of 16 is absolute rubbish. No one, including me, knows what resources went where.
( Stupid post limit. Ugh. )
The relic being nothing more than a simple tier 2 tome grind.
It's pretty obvious something has the usual quality lacking. The easy answer is that the devs were focusing on FF16, not FF14.
When you hear hoofbeats: Think horses, not zebras. The simplest answer is the most likely.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


FF16 is developed by the Heavensward team. After Heavensward released they all went off to start making it. This is why there was such a long wait to 3.1 at the time. The budget of 14 has increased.
The OP of this thread is complaining there is no content, when he simply just doesn't like it. The 6.x series have had some of the biggest patches we've ever had.
I'll admit, after playing the XVI demo, I'm most definitely NOT seeing all the 'missing' resources going into that game that's for sure. Decent at best textures struggling to reach 60 fps in a small area on the PS5? No. The combat system is fun though I guess, if on the very easy side. I tested it and I could simply press two buttons in the eikon battle to win. The whole thing is a cutscene disguised as a battle, was pretty disappointed when I pulled that curtain back.Seeing as you have no idea how or what resources were used for the game, I cant see how you can make any kind of decision. This whole "FF 14 is having problems based on they sent all their people to work on 16" has zero proof.
You dont know.
Admit it and move on.
This claim that FF 14 suffered because of 16 is absolute rubbish. No one, including me, knows what resources went where.
( Stupid post limit. Ugh. )
EDIT because of post limit
The game went gold though. You know, ready to ship, we're done? having such obvious drops in a small town in performance mode is laughable. Combat WAS smooth though, to be fair to the game, and I HOPE it's going to be good.It actually was an odd case quality 30fps mode seemed to be locked in for the most part except some rare instances. Performance mode in combat was flawless from what I’ve seen it’s everything out of performance mode like exploration which was getting drops. However the demo was build 1.01 and the state of play in April had the menu show build 1.03
It makes sense the demo build to be of an earlier build so until the game is out it’s hard to really comment on performance. Also doesn’t help that performance mode isn’t 60fps it’s just a higher frame rate so they aren’t misleading here. Also their engine is very different to that of unreal but for the most part it’s a massive step up visually in quality mode. Il be curious how it translates to 7.0 and its visual upgrade; having a slither of these features would be really nice.
That particular fight was as described as how it was an on rails fight we’ve clearly seen other Eikon gameplay that is vastly more interactive. I also stand that the prologue was cutscene heavy to set up the world and its characters and for that it did a good job. It’s a 40-50 hour game where it roughly has 10 hours of cutscenes. This isn’t uncommon in jrpgs at all, but we are I’ll have to wait for release to form proper opinions. Combat wise coming from DMC etc it’s really smooth, the main issue is parry being the attack button as well.
Last edited by Boblawblah; 06-13-2023 at 11:57 PM. Reason: post limit
Yeah that game isnt going to be good. Its all flair and fluff with no class.I'll admit, after playing the XVI demo, I'm most definitely NOT seeing all the 'missing' resources going into that game that's for sure. Decent at best textures struggling to reach 60 fps in a small area on the PS5? No. The combat system is fun though I guess, if on the very easy side. I tested it and I could simply press two buttons in the eikon battle to win. The whole thing is a cutscene disguised as a battle, was pretty disappointed when I pulled that curtain back.
Kinda like FFXIV as it has always been lol
Yep, so true. Criterion, island sanctuary, and the savage raids are the best ever. And the more people love the 6.x patches, the less we’ll have of them! Less is more, right? Right? You like playing other games too, right? Log in to FFXIV once a week to do your re-clears and go back to Diablo IV? Looking forward to FF16? Why not just piss on the grave while you’re at it?
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