It actually was an odd case quality 30fps mode seemed to be locked in for the most part except some rare instances. Performance mode in combat was flawless from what I’ve seen it’s everything out of performance mode like exploration which was getting drops. However the demo was build 1.01 and the state of play in April had the menu show build 1.03

It makes sense the demo build to be of an earlier build so until the game is out it’s hard to really comment on performance. Also doesn’t help that performance mode isn’t 60fps it’s just a higher frame rate so they aren’t misleading here. Also their engine is very different to that of unreal but for the most part it’s a massive step up visually in quality mode. Il be curious how it translates to 7.0 and its visual upgrade; having a slither of these features would be really nice.

That particular fight was as described as how it was an on rails fight we’ve clearly seen other Eikon gameplay that is vastly more interactive. I also stand that the prologue was cutscene heavy to set up the world and its characters and for that it did a good job. It’s a 40-50 hour game where it roughly has 10 hours of cutscenes. This isn’t uncommon in jrpgs at all, but we are I’ll have to wait for release to form proper opinions. Combat wise coming from DMC etc it’s really smooth, the main issue is parry being the attack button as well.