Quote Originally Posted by Absurdity View Post
Warrior already fulfilled the niche of being the simple tank after the 4.2 rework, it was easy to understand but gauge management to maximize your bonus critical hit and the limitations to Infuriate left some room for skill expression.

All that 5.0 and 6.0 did was sandblast all remaining nuance out of the job until nothing but a mindnumbing shell remained.


Gunbreaker was in a great spot when it initially released, the 2-cartridge system allowed for excess Burst Strikes between No Mercy windows in case the boss needed repositioning and provided acess to weave slots in the middle of your burst. Endwalker just tacked random additions to the job that made it clunkier as a result.

Double Down didn't need to cost 2 cartridges, it's already limited by it's cooldown, the 3 cartridges just resulted in the job being punished more for downtime where you can't generate resources and Hypervelocity introduced mandatory weaves to an ability that really didn't need them.

It's still "fine" but they didn't really improve upon it's original design besides maybe HoC.
Yeah. Warrior is my goto when I just want to turn my brain off for a bit. I would like some more skill expression with infuriate with something instead of nascent chaos, I wasn't a fan of it since it's inception. It just feels...off I suppose. I like how lvl 70 WAR feels more because of that.

As for GNB, those points would be my only real complaints, despite actually liking Hypervelocity.