Ill just go down the list with my personal opinions:
DPS
All Melee DPS: Fine where they are. I'm a Sam main so I might be bias, but I don't really care when other jobs do like 1% more dps in some encounters on logs
Black Mage: Gud
Machinist: Finally close to where it belongs
Bard: Needs something special like a combat peleton on llike a 90s CD exclusive to bard
DNC: Fine as is although I never touched dancer after getting it to 90
Summoner: I don't have an answer for this, but you shouldn't be able to functionally one button macro SMN. Feels bland. Needs more integration with summoning primals in a certain order + maybe you could pick to glamour some primals.
Red Mage: Pays the VerRaise Tax and I think it should stay that way unless they make it so you cant.
Tanks: Remove Damage from Gap Close
Warrior: I'm kinda salty its doing the most damage atm while having some of the best mit and its party mit only being topped by PLD because PLD has Divine Veil + Passage
Paladin: I hate Goring blade the way it currently is. I like the atonement combo changes. Clemency sucks when compared to Oblation and Equilibrium
Gunbreaker: Aurora feels kinda useless. Otherwise, I'm bias towards liking how GNB is overall although I do kinda wish SKS didnt make the job into an optimization nightmare.
Dark Knight: Feels like there's not much reason to play it after the GNB and WAR potency buffs
Healers:
Astrologian: I don't know what AST needs but I dropped it as soon as I hit 90 because unlike all the other healers you are punished by the random RNG that is Astrodyne and Lord/Lady of Crowns
Sage: This job is so strong and convenient to play I think it actually makes me worse at other healers.
White Mage: heavily struggles in the mit department compared to AST
Scholar: I don't know how Aetherflow and Energy Drain still exist when Addersgal and Addersting is such an insanely better alternative. I don't have any reason to ever play Scholar the way it currently is
Additional Mini-Rant about healers:
Everyone complaining about healings thinking that adding more dots would improve the job don't really know what they want or what they're asking for.
You would just pog out during the announcement and then after a couple days feel like healing is no different and if anything is worse because you have to spend more GCD time re-apply dots which may conflict with mechanics and cause drifting.
The entire approach to encounters and damage would have to change for them to rework healers unless they just give healers combo actions and a rotation that magically heals up the party with some oGCD cooldowns for mits or topping up individuals