Quote Originally Posted by Shurrikhan View Post
Tbf, that's only half the optimization that goes into Blitzes. The actual, original point of Perfect Balance is still alive and well -- more so than ever before, actually, as 3 GCDs on a 40s recast timer is pretty much exactly the sweet spot.

But, agreed that Blitzes should not have, and absolutely did not need to, cost us our greater number of positionals.

Food for thought, though: Those virtually always pairing DK with Twin and Boot with True, per the 'standard' rotation / simplified macrorotation, were already re-positioning little more than now.
Except you're not using Perfect Balance every 40 seconds. You use it twice in the 2-minute cooldown and hold it to use it again once in the 60 second cooldown, lining up your blitzes with Riddle of Fire. So even if it feels like it *could* be more engaging to use a blitz, because it stacks and, you're incentivized to hold those big attacks until you can buff the damage.

Old positionals, when every skill had one, you'd have to move back and forth a lot more. Dragon kick, twin snakes, sure you'd pair them, and bootshine with true strike, again you'd pair. But you'd still have to move back and forth to get your bootshine and true strike rear position even if you were finishing it up with a snap punch for your third skill rather than just sitting on the flank now and getting the full potency from bootshine and true strike from the boss's flank. Monk rotation now you can sit on the flank for 8/9 skills only moving to the rear now to reapply demolish.