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  1. #41
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The issue I see with DRK's self healing is that if you're doing AOEs, you only have a singular heal move with a beefy 60s cd, and it doesn't even heal all that much, and if you're in the burst window then theres just no healing at all.
    (1)

  2. #42
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    615
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    Gotta admit DRK is probably the most unique of all the tanks considering it brings Magical Damage / Magical Mitigation to the game. GNB is proabably the most unique when it comes to DPS combo if you pull it off right. But to be honest I would not be surprise if all tanks felt the same like how all healers same. I miss when Astro Identity was Duality. It was cool either shifting from Heal Stance to SHield stance. It been cooler if you could've switch on the fly to spice up gameplay. 2
    (2)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  3. #43
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    They are not.
    It's not just about pressing buttons, tanking is about moment. The blackest night from Dark Knight is what make him unique and you need to train a little bit to master your MP build up.
    No other tank can do that.
    The equivalent and easier form may be heart of corundum from GNB (1-2-heart)
    (1)

  4. #44
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Renathras View Post
    Had someone in the Healer forum say that the Tanks are all the same. Specifically:



    Now, I'm not hyper hardcore, but I play GNB, PLD, and WAR, and have done so in Extremes as well as casual 4 man and 24 man content, including PLD post 6.3. The Tanks don't really feel "literally no different" to me. Each one felt distinct to me to play, not just in their aesthetics but also their rotations and general feel and flow.

    But maybe I just don't play them ENOUGH to notice it, so I thought I'd ask you Tank folks:

    Are the Tank Jobs "literally no different"?
    They are the same. The mitigation mechanics are exactly the same. The "combos" is literally pressing the same 3 buttons repeatedly for all of them. They have some pointless flavour to the "rotation" burst phases but it's all an homogenised blob. Saying otherwise is just pure undiluted cope. Paladin held out as having the most distinctive mechanics this expansion but ofc they had to dilute the crap out of any remote synergy or interesting aspect to the abilities, shocking no one who has been paying attention

    Yes the game has become a joke, has been on this path for a long time


    Quote Originally Posted by Elissar View Post
    They are not.
    It's not just about pressing buttons, tanking is about moment. The blackest night from Dark Knight is what make him unique and you need to train a little bit to master your MP build up.
    No other tank can do that.
    The equivalent and easier form may be heart of corundum from GNB (1-2-heart)
    Thanks for the chuckle. The stuff i read on these forums
    (2)

  5. #45
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    They are identical the only thing different is there weapons and sparkly effects.

    Couple of examples.

    Pld. Couple of combos then spam Holy spirit. Rinse and repeat...

    War. Couple of combos. Spam fell cleave... rinse and repeat.

    Pld.
    Shelltron. Small mitigation tool for self.
    Intervention. Same tool but for party member.

    War.
    Naccsitic flash. Small mitigation tool for self.
    Glint. Same tool but for a party member..

    Never played gnb and drk but repeatedly read /told they're basically the same... one reason I've never unlocked them. Same = boring.

    Every job is the same. Just different sparkly effects.
    (0)

  6. #46
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dzian View Post
    Couple of examples.

    Pld. Couple of combos then spam Holy spirit. Rinse and repeat...

    War. Couple of combos. Spam fell cleave... rinse and repeat.

    Pld.
    Shelltron. Small mitigation tool for self.
    Intervention. Same tool but for party member.

    War.
    Naccsitic flash. Small mitigation tool for self.
    Glint. Same tool but for a party member..
    Interesting.

    Where in PLD's rotation do you "spam Holy spirit"? In what way is using Atonement like using Storm's Eye?

    Can Nascent Flash (the ability is just Nascent Flash, Nascent Glint is just one of its effects) and Bloodwhetting (the single target version) both be used at the same time like how PLD can use Shelltron and Intervention at the same time? Does Intervention heal the PLD at the same time as the party member the way Nascent Flash does? Does Shelltron/Intervention require the PLD to be using Weaponskills on targets? Does it scale to AOE like WAR's do?

    And did you say that GNB is "basically the same" as WAR? o.O

    .

    While I do agree that many Tank Jobs are more similar than they should be, the level of hyperbole to say they're the same is starting to get ridiculous.

    .

    EDIT:

    Quote Originally Posted by Zakuyia View Post
    Gotta admit DRK is probably the most unique of all the tanks considering it brings Magical Damage / Magical Mitigation to the game. GNB is proabably the most unique when it comes to DPS combo if you pull it off right. But to be honest I would not be surprise if all tanks felt the same like how all healers same. I miss when Astro Identity was Duality. It was cool either shifting from Heal Stance to SHield stance. It been cooler if you could've switch on the fly to spice up gameplay. 2
    I see people say this a lot, but the problem is it would have been OVERPOWERED to be able to shift between Diurnal and Nocturnal during gameplay.

    While people do love being powerful, it makes everyone else unnecessary. Everyone wants to be Batman, but if you being Batman makes everyone else glorified Robins, it doesn't work out well in a multiplayer game.

    NOTE: I say this as a person that DOES want AST stances returned, but absolute does NOT want them to be swappable during combat.
    (3)
    Last edited by Renathras; 06-13-2023 at 03:18 AM. Reason: Marked with EDIT

  7. #47
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Renathras View Post
    Interesting.

    Where in PLD's rotation do you "spam Holy spirit"? In what way is using Atonement like using Storm's Eye?.
    admittedly havent plyed pld since the rework but it was basically couple of combos and press requicast and spam the same button over and over for holy > confetieor > blades. exact same gameplay as warior couple of combos and spam 1 button over and over knocking out fell cleaves.

    but they do all play the same. just different sparklies.. every tank has a 20% cooldown a 30% cooldown a small use cooldown.... the exact same toolkit..

    actually heres something from an old post.

    Quote Originally Posted by Dzian View Post
    the only skill every tank needs to perform there role is something like "provoke" or an emnity grab of some form. thats it. nothing else.

    do all tanks need rampart or a 20% damage mitigation tool? NO!.

    they could have every tank work it in a way that feels totally different..

    for example 3 tanks. all have 100,000HP and all are about to eat a 100,000 damage tankbuster.

    Tank 1. could use a mitigation ability like rampart and straight up block 20% of that damage. thus survives tank buster with 20k hp.

    tank 2. could just go RAWWWWWRRRRRRR!!! and gain a temporary boost in maximum HP so now they have 120,000 max hp. take the full 100,000 damage tank buster and still be standing with 20,000 hp.

    tank 3. could have some mechaninc that uses there MP as essentially a second HP Pool / shield. so they take 100,000 damage but maybe 20,000 of it is MP damage and 80,000 is hp dmaage. still survives with 20k hp

    3 ways of achieving the same result that all feel different.

    similar things could work for last stands. tank 1 just just be blanket invincibility. tank 2 could be straight up +100% HP and +100% healing received. not quite invincible but pretty damn close.

    would be miles better than this homogenized crap imo everything feels the same because it is the same.
    (0)

  8. #48
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Renathras View Post
    Interesting.

    Where in PLD's rotation do you "spam Holy spirit"? In what way is using Atonement like using Storm's Eye?

    Can Nascent Flash (the ability is just Nascent Flash, Nascent Glint is just one of its effects) and Bloodwhetting (the single target version) both be used at the same time like how PLD can use Shelltron and Intervention at the same time? Does Intervention heal the PLD at the same time as the party member the way Nascent Flash does? Does Shelltron/Intervention require the PLD to be using Weaponskills on targets? Does it scale to AOE like WAR's do?

    And did you say that GNB is "basically the same" as WAR? o.O

    .

    While I do agree that many Tank Jobs are more similar than they should be, the level of hyperbole to say they're the same is starting to get ridiculous.
    Is spamming Atonement any different than spamming Fell Cleave? The tank did their rotation properly and they are awarded with ability spammage.

    I can't say I follow your metaphor with Nascent Flash vs Sheltron and Intervention.

    Sheltron is a short-term mitigation buff coupled with a regen that is self-only.
    Intervention is a short-term mitigation buff coupled with a regen that is given to a party member.

    Nascent Glint is a short-term mitigation buff with a shield and a regen (of sorts) by way of the warrior doing damage - given to a party member.
    Nascent Flash is a short is a regen by way of warrior doing damage - given to self.

    It is a two-for-one similar to Sheltron/Intervention. The heal provided by Nascent Flash/Glint is superior to the regen anyway. I see it as the same thing. If anything, if you use both of those abilities, it takes up 45 seconds of Oath Gauge. Whereas Nascent Flash/Glint/Bloodwhetting is only 25 seconds. This isn't a "which is better" discussion in my mind. This is a "these jobs are pretty much the same." And in many ways they are.

    Before the PLD changes, they had a 1-2-3 combo for damage and a 1-2-4 combo for a DoT. Warriors had a 1-2-3 combo for damage (greater gauge building) and a 1-2-4 combo for a damage buff (which is essentially a DoT - added damage to each hit). PLD was simplified to be just 1-2-3... just like DRK and GNB.

    The jobs are all laughably nearly identical.
    (6)

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