Quote Originally Posted by Mikey_R View Post
Tanks and healers could potentially feel the same to play just because they need to have some form of basic toolkit that is the same across the role.
the only skill every tank needs to perform there role is something like "provoke" or an emnity grab of some form. thats it. nothing else.

do all tanks need rampart or a 20% damage mitigation tool? NO!.

they could have every tank work it in a way that feels totally different..

for example 3 tanks. all have 100,000HP and all are aboutto eat a 100,000 damage tankbuster.

Tank 1. could use a mitigation ability like rampart and straight up block 20% of that damage. thus survives tank buster with 20k hp.

tank 2. could just go RAWWWWWRRRRRRR!!! and gain a temporary boost in maximum HP so now they have 120,000 hp. take the 100,000 damage tank buster and still standing with 20,000 hp.

tank 3. could have some mechaninc that uses there MP as essentially a second HP Pool. so they take 100,000 damage but maybe 20,000 of it is MP damage and 80,000 is hp dmaage. still survives with 20k hp

3 ways of achieving the same result that all feel different.

similar things could work for last stands. tank 1 just just be blanket invincibility. tank 2 could be straight up +100% HP and +100% healing received. not quite invincible but pretty damn close.

would be miles better than this homogenized crap imo everything feels the same because it is the same.