Quote Originally Posted by TomsYoungerBro View Post
What you have explained is how the system works, which i pointed out it is doing what it is supposed to do (and i understand WHY it is in place). The problem is it is incredibly limiting. "You're meant to be doing other things", but why does the same logic not apply to Extreme, Ultimate, or Unreal? Ultimate (on patch) and Unreal both have weekly lockouts but don't stop the player from jumping back in even after receiving their reward.
Ultimate has a very different demographic and is considered such a massive step up difficulty wise that limiting the rewards doesn't matter. The issue for Savage is that if you didn't have some sort of restriction, it would always be better to run with people who have cleared. Say they reduced the penalty to only if three or more players have cleared do you lose a coffer. Now it's to your best advantage to always have two cleared players in your party. That way you're only rolling against five players instead of seven.

Neither point you made here applies...at all. They've already progressed through multiple fights in my example, and they don't get things "quicker". If you only need gear from 11 for example, you can still jump into 11. You just can't get anything from 9 or 10 that week. If you need gear from 9 and/or 10 still, you still have to clear those fights, which takes time.... So?
This is to prevent certain fights to die off. Look at P3 and P7 in the last two tiers. Neither would have seen almost any parties because the loot wasn't as valued, especially in the latter months when Twines weren't as big a deal. By forcing you to progress through each one, they're artificially keeping all four active. With that said, they still allow you to skip ahead should you join someone else's party. You just sacrifice your page for the week in doing so.

At the end of the day, both systems are in place to force longevity in the same way tomes do. If every QoL idea people have asked for were implemented, you could be finished gearing a whole character in less than a month, skip all the fights you don't need/want, limit how many people you have to roll against and then have zero reason to go back. Not exactly a good system for SE when this content is intended to last for months.