Quote Originally Posted by DrWho2010 View Post
You just answered your own question - it is incredibly limiting - because it is supposed to be limiting. Keep people around longer for more sub time. If you can't help yourself from jumping back in to the same content, well, that's something you have to deal with. It's not something for the devs to change to suit that mentality better.
Yes, the purpose is to strictly limit rewards. It does not technically limit gameplay. Just the type of parties you can join are limited. You can't join a 2-chest re-clear, you don't want to join prog/clear parties requesting a 2-chest clear, etc. etc. This creates the issue OP pointed out as cleared players do not funnel back into learning groups because they aren't supposed to (based on both points I listed). You get punished for doing content you re-cleared out of order, and you punish others if you've already cleared that week.


they just don't want people jumping ahead, that's all.
But why is that a good design choice? Because the Devs "want" it doesn't make it good design lmao.

Quote Originally Posted by GaiusDrakon View Post
Cos you can trivially sell clears or really just boost people with 7 people + 1 buyer.
Thank you for explaining the system that (as I stated) is working as intended to limit rewards. The argument wasn't to attack the function of the system in question, but the flaws that make it not fun in my opinion.

If you actually want to do Savage because you want to help people then idk if there's any good fix.
And that is to the point of the OP. Learning parties fall off as the tier progresses because of said savage systems. I personally believe it makes it not fun because there is no flexibility. Want to PF re-clears that your static hasn't progged yet? Can't because you need to reclear previous fights with them. Friend wants help in PF getting clear/re-clear? Can't because already used it on static or elsewhere, etc. etc. Again, the system is working as it is intended, but it has its drawbacks.